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redcodefinal

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35 reputation
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7 Questions

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3
XNA Why is Texture.GetData one dimensional?
1
Per color collision is really expensive - can my approach be improved?
1
How do I render an entire frame to a Texture2D?
1
How do I do random isometric paths?
0
C# XNA AABB vs AABB collision resolution, AABBs ghost through each other
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3 Answers

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0
C# XNA AABB vs AABB collision resolution, AABBs ghost through each other
0
How Do Game Timers Work?
-1
At this point in time, avoid XNA?

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collision-detection × 3
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c++
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input
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game-mechanics
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