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1 answer
171 views

Automatically setting the parameters based on player's ability

I work on a simple arcade game. The player controls a diver. The diver moves forward at a constant speed. The player can use input controls to move the diver up or down. Along the way, the diver ...
Erel Segal-Halevi's user avatar
9 votes
3 answers
2k views

How can I scale the number and challenge of enemies in an attack wave as the game progresses?

I'm currently making a defense game where enemies will spawn and attack the player's army. It's similar to a Tower Defense game, except there is only one level. The enemies will keep spawning until ...
TommyBs's user avatar
  • 427
4 votes
3 answers
5k views

Algorithm for game difficulty/pacing curve generation in single player RPG

I'm looking at this article about pacing in entertainment and games. It suggests that all good entertainment roughly follows a pacing/engagement curve like Star Wars(below). I'm interested in how I ...
Alex Stone's user avatar
7 votes
4 answers
335 views

Measuring enemy "success" against player

I've been toying with an idea for a game prototype where the player must defend against waves of enemies, but between each wave the enemies "evolve" to better combat whatever tactics the player is ...
Lewis Wakeford's user avatar