Tagged Questions
2
votes
2answers
168 views
Lockstep Game Loop
I have an XNA game using a basic lockstep update loop.
The client sends all commands to the server,
and updates only if it has received the next turn's commands from the server.
When does a turn end? ...
1
vote
0answers
133 views
How to implement the server-side game loop?
The server needs to handle the physics, because all the movement will be handled by it. So for that I need a game loop. The thing is that the server doesn't have the render part, it's just a console. ...
0
votes
2answers
612 views
Networking Client Server Packet logic (How they communicate)
I want to know what is the logic behind server client communication through packets for a real time game.
for example the server sends x packets then the client receives x packets and processes them.. ...