The actionscript tag has no wiki summary.
0
votes
1answer
28 views
Using external music mp3 in flash game [on hold]
sorry for my english.
Im relative new to flash game development,
Im creating a game and I need some big size mp3 files.
If I add them into flash, .swf file will be too big.
I guess I need to host mp3 ...
2
votes
1answer
116 views
Is there a better alternative to Timers to increment speed?
I'm making a chaser game in flash, where you would press an arrow key and the player would move in that direction then stop on another point on a grid, as the enemy does the same and chases the ...
1
vote
2answers
118 views
Can I make a flash file I developed to run on Androis / IOS?
I've created a simple game using ActionScript 3.0 and Adobe Flash CS5.
Is there any way to run this creation on Android / Apple IOS ?
(Even if so, I still have no Idea how to work with "touch" ...
0
votes
1answer
101 views
How to stretch Movie Clip according to user's touch coordinates?
I have code like this:
touchX = e.stageX;
touchY = e.stageY;
I also have a player movieclip that I'm trying to make shoot lasers. So I got the MovieClip to appear and rotate according to the ...
4
votes
0answers
293 views
FlashPunk + Flashdevelop - How to use sponsor provided preloader
I have developed a flash game using FlashPunk (on FlashDevelop). And now that I am trying to add a sponsor preloader and splashscreen to my game, I realize the flashpunk forums are down, and have been ...
0
votes
1answer
114 views
Increasing height increases width
I have a game, where the user presses a button to spend money and increase the height of a Movie Clip. I use the following: height ++.
The problem: When I test this out, it seems the width ...
2
votes
1answer
79 views
How to start external AS file playing on frame 2 (instead of frame 1)
I am using actionscript 3 and I have used an external actionscript file (.as) for my game.
I would like the external actionscript file to be played at frame 2 (instead of frame 1, as it is an ...
2
votes
1answer
130 views
Can't click on a button with startDrag() active on stage
I need to know how can I enable mouse click on a button when I have a MouseEvent listener for the stage.
I have an MClip associated with the mouse cursor:
Mouse.hide();
scope.startDrag(true);
And ...
0
votes
1answer
261 views
How can I make an infinite cave using stage3d?
I want to make an infinite cave in my 3d game using flash stage3d. But I got no idea about how to build that cave. Can anyone can give me some solution or hint?
update:
I've tried agal fragment shader ...
0
votes
2answers
411 views
Design Pattern for Social Game Mission Mechanics
When we want to design a mission sub-system like in the The Ville or Sims Social, what kind of design pattern / idea would fit the best? There may be relation between missions (first do this then this ...
0
votes
1answer
465 views
how does server communication work in a flash game with a php backend
I am trying to create a browser game using actionscript/flash. Currently, I'm trying to understand how I would go about creating a back-end which interfaced with my MySQL database.
As far as I ...
3
votes
1answer
513 views
Any good web frameworks for asynchronous multiplayer games?
I'm trying to craft a site for web-based (original) board games, and my client (currently written in Actionscript, but that's highly fungible) works fine - I can play solitaire games in the client - ...
0
votes
1answer
91 views
Setting up speedtests in Actionscript 3 for an entire game
I'm very new to this so please forgive the questions possibly ill-stated nature.
Firstly is this even a valid way to speedtest:
public function L1() {
tree.x = 200;
tree.y = 200;
...
3
votes
3answers
2k views
Multiplayer API with Unity 3.5 and AS3
On the faq for the current preview release, http://unity3d.com/unity/preview/faq it says that while networking is not currently supported for flash compilation, we can write our own in AS3 using the ...
7
votes
5answers
562 views
Circular Bullet Spread not Even
I'm creating a bullet shooter much in the style of Touhou. Right now I want to have a very simple circular shot being fired from the enemy.
See this picture:
As you can see, the spacing is very ...