Game engines are a collection of libraries and tools that provide a framework to create games.

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Can anyone point me to some open source directX rendering engines or frameworks? [on hold]

I'm completely new to graphics API programmming, but not at all new to the theory and principle operation of game engines and rendering engines. That being said, I want to do some experiments of ...
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Need help finding an approperiate voxel engine [on hold]

I need a voxel engine with towns-like possibilities (eg. context menus on blocks, region selections etc.). I Googled for it but all the results found seem to be more first person ones for games ...
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Why does this exported cube have too many vertices?

I'm trying to export md5mesh models. Just as a test I decided to export a simple cube (i.e. with 8 vertices). When I opened the .md5mesh file it lists the following: numverts 24 numtris 12 ...
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Multi-Threaded Pipelined Game Engine Data Synchronization Questions

Let's say I'm setting up a worker pool based game engine with pipelining. Let's say I have 4 stages in my pipeline as such: Stage 1: Physics Stage 2: AI/Input Stage 3: Game Logic Stage 4: Rendering ...
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Programming Language vs. Game Engine [closed]

I understand that this question has been asked multiple times before. I am just asking this quick and simple question. I have been learning programming in C#, Java and C++ for the past 6 months; ...
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Simple turn based game engine: Is this a valid approach?

For practicing multi platform development I implemented a simple board game that is completely abstract. That means it contains all the logic and uses interfaces for the unknown or platform specific ...
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Does a game engine affect the quality of pre-baked Global Illumination?

If I were to pre-bake Global Illumination into light maps using a high quality renderer like Mental Ray or PRman, and loaded it into two different engines such as Unity and Unreal, would there be a ...
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Free Game Engine with Inverse Kinematics Support [closed]

Is there any free 3d game engine that supports inverse kinematics at runtime? Also that is cross-platform (supports Android).
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Performing intersection testing in world's or object's space?

Am adding basic ray casting and collision detection for my game, also adding bounding volumes/collision mesh. Given that the ray is cast in world space and each mesh's node can track world ...
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How do I choose the scaling factor of a 3D game world?

I am making a 3D tank game prototype with some physics simulation, am using C++. One of the decisions I need to make is the scale of the game world in relation to reality. For example, I could ...
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What's the best engine for a procedural game that doesn't compromise on graphics? [closed]

We have a very interesting idea for a new game mechanic that would allow us to make our game procedural and entertaining. To bring this game to life, we need the ability to generate the game world on ...
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Using an Entity System Architecture with Task Based Parallelism

Background I have been working on creating a multithreaded game engine in my spare time and I currently trying to decide the best way to work an entity sytem into what I have already created. So far, ...
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Emulated vector scaling with raster graphics?

this is a fairly loaded question. I'm looking to develop a Tech Design Document with my programming team and we're now on the fence about a major 2D graphical engine decision. What we would like to ...
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Preferred way for game to interface with game engine [closed]

I've been trying to find some mention of how ones game project should interface with a game engine, to no avail. This is my question: You use different engines in different ways, some examples: The ...
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187 views

How to implement input handling in a C game engine?

I am starting to learn C programming (though I have a lot of experience using higher-level languages). I want to write a game engine using C and OpenGL. I think I understand the graphics rendering ...

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