Refers to a method of interacting with the game. This can be: mouse, keyboard, voice, motion.
0
votes
1answer
28 views
Mouse Cursor Scaleform 4 / AS3
I just solved my issue
in my object (on the stage) I forgot to name the element
I'm trying to make workin a custom mouse cursor on my Scaleform menu.
I have follow some tutorials but nothing ...
0
votes
0answers
39 views
Nifty-gui and Slick2D, how do I set it up?
I'm trying to set up Nifty in Slick2D. I'm new to Slick2D and Nifty but I have some experience with Java.
Following the guide:
...
0
votes
1answer
98 views
C# XNA4 2D Collision Detection
I am working on a 2D engine in Xna and am running in a bit of trouble with Collision implementation.
What I want to do is have an interface ICollidable that I can add to GameObjects that are ...
0
votes
1answer
137 views
Saving an interface instance into a Bundle
All
I've have an interface that allows me to switch between different scenes in my Android game. When the home key is pressed, I am saving all of my states (score, sprite positions etc) into a ...
1
vote
1answer
102 views
Ignore specific key press in textbox
there is a text box on GUI in my application created using Unity3D. in the textbox user can input only the keys of "A-Z", "0-9" , "enter key" , "." and "," other key press should be ignored (not ...
0
votes
1answer
60 views
Problem with Widget Event Reporting in Libgdx
So I'm trying to test an ImageButton on an Android device. I can get the button to appear on the screen, but when I press it nothing happens or appears on the log. Here is what I have in the Show() ...
1
vote
2answers
242 views
Removing the titlebar while using slick2d?
I recently started using slick2D in my gaming programs and a problem I have is not having the ability to remove the border/titlebar. I usually do this to create my own cutom look/ interface but if I ...
2
votes
1answer
154 views
Is this an appropriate use of abstraction in my game engine?
I have been stuck in the design phase on my new game for a few weeks now because I keep finding new parts of the game engine that I could make more modular and neat. I did, however, run into a ...
4
votes
1answer
407 views
Is there a collection of images (GUI - interface) program or web page available for programmers / developers games? [closed]
I would like to add a GUI in my basic XNA games.
Before starting work on "Photoshop" or "Illustrator". I wanted to ask you the following question:
Do you know of a website or other resource program ...
3
votes
0answers
125 views
Does somebody know of a testcase(s) of libRocket [closed]
Today I implemented the interfaces for libRocket in my engine using OpenGL 3.3. I got a standard RML file and some fonts and images which where needed in this RML file. It seems that the page/RML I'm ...
1
vote
1answer
171 views
Game Engine Collision Handler
I'm making a collision handler for a Java game engine. I made an interface called Collidable. I have a method called onCollision which takes the parameter of my Engine Game Object.
public void ...
4
votes
2answers
175 views
Hide individual regions on a territory map
I have a map of adjacent irregularly-shaped territories. It happens to be a county map, but that's not important. In the game, the player only sees a few to start, and as he progresses to new ...
3
votes
1answer
193 views
Best way to design a negotiation deal?
I'm currently coding a heavily text-based RPG game which requires you to do deals with characters or suppliers in the game, sometimes the deals are good/bad.
Currently the way I'm doing it is that, ...
5
votes
4answers
487 views
Console-type interface in game
I am currently programming a very simple 2d game in C# with XNA.
I was wondering how to implement a console-type interface in a game or graphical software like there is in Skyrim or Counter-strike or ...
8
votes
1answer
508 views
Separating logic and data in browser game
I've been thinking this over for days and I'm still not sure what to do. I'm trying to refactor a combat system in PHP (...sorry.) Here's what exists so far:
There are two (so far) types of entities ...