The instancing tag has no wiki summary.
-2
votes
1answer
247 views
How to draw millions of cubes without idle , model instancing in XNA?
I work for a project in the style of game "Minecraft".
I started using the "Model Instancing" in order to generate a large number of cubes possessing an identical model.
So far so good.
My problem is ...
1
vote
2answers
215 views
How (update,set, apply) dynamically color on a model of a XNA project?
I encounter a problem for set a background color on my model instantiated. I can change the texture but not change color.
Is there a parameter for change the color ? Or change the opacity ? I am ...
3
votes
3answers
477 views
How to Bind Multiple Shapes/Models to One Vertex Buffer?
If I have two Vertex Arrays, one for Square, and one for Triangle; what is the best way to bind them to the VertexBuffer?
What are the patterns used to write multiple vertices to the VertexBuffer? ...
1
vote
2answers
114 views
What's a good way to programmatically manage a cloneable entity?
Say you have missiles or rockets that a player can fire.
What's a good way to programmatically manage the cloning of a base rocket, for example?
I can think of 2 ways to do it:
Player has a ...
2
votes
1answer
263 views
OpenGL Fast-Object Instancing Error
I have some code that loops through a set of objects and renders instances of those objects. The list of objects that needs to be rendered is stored as a std::map>, where an object of class ...
0
votes
1answer
47 views
Scrolling though objects then creating a new instace of this object
In my game when pressing the right mouse button you will place an object on the ground. all objects have the same super class (GameObject).
I have a field called selected and will be equal to one ...
1
vote
1answer
283 views
How should I share variables between instances/classes?
I'm making a game using LOVE, so everything is programmed in Lua. I've been experimenting with using classes and object orientation recently. I've found out that a nice system to use is having most of ...
1
vote
0answers
419 views
Microsoft XNA code sample wont work with blender model
I downloaded this code sample and integrated it into my game
http://xbox.create.msdn.com/en-US/education/catalog/sample/mesh_instancing
It works with the model that they supplied, but throws and ...
0
votes
1answer
574 views
XNA: Instancing Cubes, Each Side Different Texture
I am trying to make thousands of instanced cubes, each with a unique texture on each side.
Am I going to have to split each cube into 6 instanced faces, or can I unwrap it in such a way the the ...
7
votes
2answers
323 views
Particles/instancing groups in an Entity/Component system
I've been playing with an entity/component/system design recently, and I've come across a couple of stumbling blocks.
Instancing
Let's say I have a few hundred "things" (asteroids, chickens, ...
0
votes
1answer
189 views
Instancing pixel shader parameters — pass instance data through vertex shader?
I'm working on a deferred shader, and I want to use instancing to draw point lights.
From what I understand, I can send the instance data through the vertex shader and pass it through unchanged to ...