DirectX is a set of multimedia APIs from Microsoft aimed primarily at game developers. Popular APIs within the DirectX collection include Direct3D, XInput, and XAudio.
0
votes
0answers
21 views
Can anyone point me to some open source directX rendering engines or frameworks? [on hold]
I'm completely new to graphics API programmming, but not at all new to the theory and principle operation of game engines and rendering engines. That being said, I want to do some experiments of ...
2
votes
4answers
209 views
Bouncing ball isssue
I am currently working on the 2D Bouncing ball physics that bounces the ball up and down. The physics behaviour works fine but at the end the velocity keep +3 then 0 non-stop even the ball has stopped ...
2
votes
1answer
69 views
Resource management
I've come across a strange thing in DirectX 11:
I'm trying to implement large scale volume visualization engine.
My approach is like this:
if the volume is HUGE (could not fit to GPU memory ...
0
votes
3answers
77 views
Loaded Images are upside down
I'm using SharpDX Toolkit and load a png file with SharpDX.Toolkit.Graphics.Texture.Load(GraphicsDevice, Stream)
If I apply the texture to another texture it's drawn upside down.
The texture is:
and ...
1
vote
3answers
77 views
Error on running exe, build using SharpDX
I have developed a windows application to read gamepad using SharpDx (XInput) and C# (VS 2008). The application is running smoothly in my development environment. But when i move to some other machine ...
0
votes
0answers
30 views
Determining desktop bounds by D3D9 adapter
I've got a Direct3D 9 application which normally runs full-screen. The user is able to select a display adapter to determine which screen it is shown on.
I also offer a Windowed mode which launches ...
2
votes
1answer
140 views
Teamviewer doesn't show my game screen
I've been building a 3D engine from scratch using C# and I've tried to show the result to a friend of mine using Teamviewer. When my demo game starts he doesn't see it.
He can only see the last active ...
1
vote
1answer
141 views
Can I use DirectX with C#?
I thought that if you wanted to make games using DirectX, you had to know C++. But I recently found out that that is not actually true. It looks like some parts of Direct3D can be used from C#. This ...
0
votes
2answers
124 views
how to detect same keyboard key press only once
I am designing a keyboard class that can detect the keyboard key press only one time but I still cannot figure out the way to do it. My goal is just check and perform the action only once when the ...
2
votes
2answers
143 views
Is it possible to use DirectX in pure C program?
I want to try something simple with Direct Sound. Just want to know if it's possible.
Or maybe I need some other API?
0
votes
1answer
78 views
Just 2 images on a window loaded using DirectX10…But how?
I am a beginner to DX and I have tried looking everywhere for something very similar to this concept but can't find anything.
I just want two rectangles on a window.
Rectangle 1 : on some x,y with ...
3
votes
1answer
114 views
Finding Pixels within UV Coordinates
I am building lightmaps for 3D models. My lightmap algorithm needs to determine which pixels( lumels ) within the lightmap texture fall within the boundary of a mesh face( triangle )...this process ...
0
votes
0answers
56 views
Making a texture bank, pointer in vector killing me
I'm trying to make a texture bank. I'm not 100% as to whether I'm doing 2D or 3D but whatever, it's a basic texture bank. The goal is to use texture objects that I can use a pointer to so as to load ...
2
votes
1answer
109 views
Development with multiple libraries
I'm almost fresh to the game development and I have one question about libraries.
If I choose one library, such as SFML, to develop the menu of my game, is it possible to merge with, for example, ...
2
votes
3answers
263 views
How to check if user has integrated graphics card?
I'm almost done with my Direct3D game. When user starts game first time it will adjust settings (and maximum settings) based on DirectX feature level starting from 9_1 up to 11_1. I have different ...