Tagged Questions
0
votes
1answer
144 views
How do I implement my old OpenGL-based gfx_render_triangle_list using DX11?
I am working at a game that has lots of procedural content. I had built a game engine using OpenGL that handles everything needed for creating a basic 2D game, sprites, primitives, blending, polygons ...
0
votes
3answers
2k views
Should I go with OpenGL to see my future in Game Development industry? [duplicate]
Possible Duplicate:
Should I continue studying OpenGL or just switch to DirectX to give me a better chance of landing a job in the game industry?
I tried Google but found quite old ...
5
votes
3answers
941 views
What features does D3D have that OpenGL does not (and vice versa)?
Are there any feature comparisons on Direct3D 11 and the newest OpenGL versions?
Well, simply put, Direct3D 11 introduced three main features (taken from Wikipedia):
Tessellation
Multithreaded ...
13
votes
6answers
2k views
Modern Shader Book?
I'm interested in learning about Shaders: What are they, when/for what would I use them, and how to use them. (Specifically I'm interested in Water and Bloom effects, but I know close to 0 about ...