Game Development Weekly Newsletter
Game Development Weekly Newsletter

Top new questions this week:

How would one construct a realistic "infrared vision" effect?

How would you go about constructing a realistic infrared vision effect with shaders? By realistic I mean one that looks realistic, like this example. I have an idea about making a texture to …

shaders  
asked by Mikael Högström 18 votes
answered by Ilmari Karonen 23 votes

Tutorial text without annoying user?

I have tutorial text (which I plan to augment with voice-over later, but it must be text for now, because I have not contracted a VO actor yet). The text presents itself in dialogs, which are like …

tutorials  
asked by bobobobo 13 votes
answered by Sean Middleditch 26 votes

Make fast thing look slow (Box2D)

I'm working on a game that you control a trebuchet to throw balls to the opponent. It's like a game called 'Medieval Siege'. When the trebuchet is swinging its arm, player need to seize the best …

physics box2d physics-engine  
asked by Arch1tect 8 votes
answered by MrCranky 2 votes

atmospheric scattering and sky geometry

I'm trying to implement an atmospheric scattering in my graphics (game) engine based on the gpu gems article: link. An example implementation from that article uses a skydome. My scene is different - …

opengl graphics-programming graphic-effects  
asked by Irbis 6 votes

What is the standard way to synchronize sound effects with sprite animations?

Let's take a situation where you have an RPG with spells and each spell animations have a different number of frames and they have very different requirements for sound effects. Let's assume that each …

animation cocos2d sound audio sound-effects  
asked by Jamornh 5 votes
answered by bobobobo 3 votes

How does Unity3D lower an imported .obj vertex count?

I have a question regarding how Unity3D handles importing of .obj files. I'm importing this teapot: http://groups.csail.mit.edu/graphics/classes/6.837/F03/models/teapot.obj The number of vertices …

unity geometry vertex obj  
asked by VitorOliveira 5 votes
answered by concept3d 4 votes

Faking 2d light using shader (Unity, Shaderlab)

Since the concept was difficult to explain in words for someone who's not quite familiar with shader, I described it in pictures. I'm currently using Unity and it seems Shaderlab is the best choice …

2d unity shaders lighting masking  
asked by lustdante 3 votes
answered by Lasse 1 vote

Greatest hits from previous weeks:

How can I effectively manage a hobby game project?

What are your tips and tricks to successfully finish a hobby game project in your freetime? How do you motivate yourself to keep it up and drive right through to the finish without losing interest or …

hobby-development time-management motivation  
asked by Michael Barth 249 votes
answered by D. Hayes 308 votes

How to play animations in Cocos2d-x?

I'm new to Cocos2d-x and looking for a good way/tutorial on how to play animations in Cocos2d-x.

c++ animation cocos2d-x  
asked by 2600th 7 votes
answered by Ef Es 6 votes

Can you answer these?

How to remove black triangles on a COLLADA model?

I am trying to load a COLLADA model using DirectX 11 but every time I attempt to load any 3D model black triangles like those shown below appear. The black triangles always appear in the area that has …

collada  
asked by Hardcheese 1 vote

How do I add my privacy policy link to the Windows Settings charm with Unity?

Windows Store rule 4.1.1 mandate that: You must provide access to your privacy policy in the Description page of your app, as well as in the app’s settings as displayed in the Windows Settings …

unity windows-8 windows-store  
asked by Lohoris 2 votes

Optimizing parallax effect with multiple transparent layers?

I have a parallax effect in MonoGame that consists of multiple semi-transparent layers of textures. The effect is really simple but rendering multiple transparent layers on top of each other is rather …

xna shaders monogame parallaxscrolling  
asked by Muhwu 1 vote
Subscribe to more Stack Exchange newsletters


Unsubscribe from this newsletter or change your email preferences by visiting your subscriptions page on stackexchange.com.

Questions? Comments? Let us know on our feedback site. If you no longer want to receive mail from Stack Exchange, unsubscribe from all stackexchange.com emails.

Stack Exchange, Inc. 110 William St, 28th Floor, NY NY 10038 <3