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I need sprites and images, such as characters, landscapes and others. Where can I find them?

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I guess it matters whether you need them for a final game or for prototyping. For prototyping there's tons of ripped spritesheets of existing games. I know they're even being used as mock up sketches to draw over your own sprites so you have your anim frames set up properly for you. – Kaj Jul 22 '10 at 21:42
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Got a phone or digital camera? Go take a walk in the park and snap some pictures. Almost guaranteed that no one's copyrighted the ground yet. – David Lively Jul 5 '11 at 18:33
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@David Almost... – Daniel Jul 6 '11 at 3:51
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Just to note: Some of these answers were merged from another question about how to create your own textures. The answers about creating textures don't really apply to creating sprites, so I'm not sure why they were merged. – BlueRaja - Danny Pflughoeft Jul 9 '11 at 9:32
@David - A landscape gardener has copyright of the garden he creates. A photo can be seen as a derivative work based on the design of that garden. If unmade beds and rotting animal flesh can be called art, no doubt a particular pattern of tyre tracks and footprints on a muddy field can be considered landscape design and therefore intellectual property. Or maybe I'm just a cynic. – Steve314 Jul 26 '11 at 21:32
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25 Answers

up vote 75 down vote accepted

Lost Garden has lots of free graphics that you can use in your games.

For RPG Games you have a cool 32x32 tileset and lots of free to use sprites, objects, icons, etc..

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rpg-palace.com is "Temporarily closed for maintenance." – moose Mar 1 at 18:36

http://www.opengameart.org has lots of art available under many licenses

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You can find 2D art, including textures and others at a number of sites:

Google is your friend, but always read the license agreements carefully. Even if you are careful, there is a chance that the source of any texture found online might indirectly come from a copyrighted source.

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Google Images is your friend

No it's not. If you use a texture, you should be sure that you have the rights to use it, or you open yourself up to lawsuits. Most of the images you'll find via a google image search will not be free for use in a game.


Here is a texture generation tool: http://www.filterforge.com/

You can tweak the settings of every texture, to generate a unique texture for your game. Most textures can create an associated normal map, ambient occlusion map, diffuse map, specular power map, specular exponent map, etc.

This means that you can generate a rock texture, and then composite the various maps for that texture together to form dynamic specular highlights in your game engine, instead of having a picture of real-life rocks, which may have specular highlights for the particular angle that the camera took the picture from -- this is less convincing in the game world.


A de-facto place to go for textures is http://www.cgtextures.com/ You'll even find textures from CGTextures in AAA games!


And finally, a good method for getting textures, is to take a picture yourself, and then open your favorite image editing tool and make the image tile.

In photoshop, you would do this by cropping the image to the portion that you want to tile, and then Filter->Offset, and choose an offset that is half the width and half the height of the image. Now your image seam is at the horizontal and vertical center of the image. Pull out the healing brush or clone stamp tool, and smooth out the seams. Voila, a tiling texture.

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+1 for CGTextures – user_123abc Jul 5 '11 at 19:38
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+1 for pointing out that "just taking images you find" is the worst thing you can do. – Bobby Dec 20 '11 at 12:25

The pygame site has tons of links to resources. Be very careful though...I'm not sure how well they vet the links, some might have content which you are not legally allowed to use. It's fine to use them for your little game clone, but if you put it online & it gets popular, you might run into trouble.

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SpriteLib is a GPL-licensed library of sprites that you can use in your game. A big (but now slightly outdated) public domain texture set is the Golgotha texture pack. You can also browse an artist storefront such as Turbo Squid for free stuff.

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Go take some pictures of the sky, ground, and trees. Really.

Grab a part of the image that looks like it would make for a good texture, then just make it tileable (in Photoshop: just offset the image 50% horizontally and vertically, and remove the seams using the patch and healing tools).

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+1 on this. That is so underestimated! – Cykelpump Jul 5 '11 at 19:40
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This is a good tip, but it seems to me that it's not terribly robust. What if I wanted a texture of something that wasn't accessible to me? – Ryan Jul 5 '11 at 20:30

Check out TIGSource's Assemblee competition! Part one asked people to create graphics and audio assets while part two asked people to create games with only materials provided in part one. All assets were released under a creative commons non-commercial license.

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Here is another site where you can find free sprites for your games.

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Mayang's Free Texture Library is other site with free textures.

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A good collection of completely free 2D and 3D art, all by the same artist with the same look and feel:

http://www.reinerstilesets.de/

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You can also ask beginner artists to make some stuff. I know a lot of them would love to work on a game. You may even find some who are very talented. There are many sites out there where you can find people like this.

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Got any example sites to recruit said people? – Bryan Denny Jul 14 '10 at 20:17

I have made some assets available as well as compiled a list of other assets I know about/techniques for finding artwork:

Sorry since my rank is low I apparently can't link more stuff. You should be able to get to it from the above though.

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People on the pasted site are people willing to make art for free... They prefer to make logos, but some do sprites too.

http://nationofdesign.7forum.info/

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Here's a great resource for writing a roguelike that nobody has mentioned yet: http://rltiles.sourceforge.net/

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These aren't "free" but they might help during developmental stages...

http://www.gsarchives.net/index2.php

(Don't release your game to public with these in them... you might get a sued, who knows)

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Similar to this question that also has some good resources.

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That question was actually called a slight duplicate of this one. – Noctrine Jan 23 '11 at 13:43
True is same topic, but it has additional resources I thought notable to link as well. – Mark7777G Jan 23 '11 at 22:14

You should check out the Yoyo games Game Maker resources page. They have tons of sprites, including explosions. I used some before I went over to particle physics explosions, which I strongly recommend you consider doing also.

Other than that, Google is your friend and turbosquid have some 2d images too.

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If you're looking for effects, then using a particle editor might be better. Most of them come with explosion effect example. And many of them can export the final effect to spritesheet that can be used for 2d games. TimelineFX : http://www.rigzsoft.co.uk/

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