Game Development Weekly Newsletter
Game Development Weekly Newsletter

Top new questions this week:

Tutorial text without annoying user?

I have tutorial text (which I plan to augment with voice-over later, but it must be text for now, because I have not contracted a VO actor yet). The text presents itself in dialogs, which are like …

tutorials  
asked by bobobobo 13 votes
answered by Sean Middleditch 26 votes

What is the standard way to synchronize sound effects with sprite animations?

Let's take a situation where you have an RPG with spells and each spell animations have a different number of frames and they have very different requirements for sound effects. Let's assume that each …

animation cocos2d sound audio sound-effects  
asked by Jamornh 5 votes
answered by bobobobo 3 votes

How does Unity3D lower an imported .obj vertex count?

I have a question regarding how Unity3D handles importing of .obj files. I'm importing this teapot: http://groups.csail.mit.edu/graphics/classes/6.837/F03/models/teapot.obj The number of vertices …

unity geometry vertex obj  
asked by VitorOliveira 5 votes
answered by concept3d 4 votes

Does a patch of simplex noise sum up to zero?

Just for interest, when sampling simplex noise in any given dimension, would the sum of all samples run towards zero?

statistics mathematics simplex-noise  
asked by danijar 3 votes
answered by Byte56 3 votes

Faking 2d light using shader (Unity, Shaderlab)

Since the concept was difficult to explain in words for someone who's not quite familiar with shader, I described it in pictures. I'm currently using Unity and it seems Shaderlab is the best choice …

2d unity shaders lighting masking  
asked by lustdante 3 votes
answered by Lasse 1 vote

Behavior trees - Can sequences and selectors contain conditions?

I can't wrap my head around this. Is it legal for parent nodes to contain additional logic ?

ai behavior tree  
asked by jellyfication 2 votes
answered by Byte56 1 vote

Finding a specific point in a graphic model in code

I'm not really sure what I'm asking, so sorry for the bad title. I'm still new to game programming and especially the "game specific parts" like models and graphics. Let's say I have a model of a …

xna c# models  
asked by user31091 2 votes
answered by Byte56 1 vote

Greatest hits from previous weeks:

How can I simulate a bad internet connection for testing purposes?

I am developing an online multiplayer game. It works well when I test it on the local area network, but before I release it I would like to test how the user-experience works out for someone who has …

networking testing  
asked by Philipp 64 votes
answered by Marc Gillé 48 votes

What is the future of XNA in Windows 8 or how will manged games be developed in Windows 8?

I know this is a potential dupe of this question, but the last answer there was 18 months ago and a lot has happened since. There seems to be some uncertainty about XNA in Windows 8. Specifically, …

xna windows  
asked by Ken 71 votes
answered by Nic Foster 54 votes

Can you answer these?

What causes still objects have lines in them when lighting is being changed?

First, here is what I'm talking about (I changed the contrast to make it more visable, since it's not really visible in still images): Ingore the chat box, I was spamming buttons to see which one …

3d shaders lighting artifacts  
asked by CPP_Person 1 vote

Blank texture in Frame Buffer Object in Deferred Rendering

I'm running the tutorial 35 from olgdev.atspace.co.uk, and it's so strange that the result is a blank screen. This tutorial is performing the first step of Deferred Shading, which means decoupling of …

opengl glsl deferred-rendering deferred-shading  
asked by khanhhh89 2 votes

How do I add my privacy policy link to the Windows Settings charm with Unity?

Windows Store rule 4.1.1 mandate that: You must provide access to your privacy policy in the Description page of your app, as well as in the app’s settings as displayed in the Windows Settings …

unity windows-8 windows-store  
asked by Lohoris 2 votes
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