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11
votes
2answers
1k views

How do some mobile games scale graphics so beautifully? [duplicate]

I'm working on my first Android game and have been struggling a bit with scaling. I've got 3 test devices 800x480, 1920x1080 and a 2560x1600 tablet. Some games look near perfect on all of them - many ...
1
vote
3answers
58 views

Getting sprites to move exactly the same on different devices

Background When moving a sprite along the X axis, this is my code: spriteXReal = spriteXReal + (spriteXVel * dt); //.5 would be halfway point of, 1 would be right hand side screen etc... ...
0
votes
0answers
20 views

How do I scale and rotate around different points in Libgdx? [duplicate]

I'm using a SpriteBatcher to rotate and scale a TextureRegion in libGDX. I'd like to rotate the texture around an origin outside of the region, but have the texture scaled around the region's center. ...
0
votes
1answer
124 views

Scaling background without scaling foreground in platformer?

I'm currently developing a platform game and I've run into a problem with scaling resolutions. I want a different resolution of the game to still display the foreground unscaled (characters, tiles, ...
1
vote
3answers
104 views

Applying scale to objects appears to have little effect when close up.

I just started out with D3D 11. My goal is to write a cube voxel engine (Minecraft style). Actually it's working pretty solid already, but when I finally tried to change the size of my cubes, I ran ...
1
vote
3answers
152 views

Inconsistent sprite velocity?

I'm moving my sprites using the following formula: Code that I'm using (Only shows sprite's X position being calculated but Y position is also being done) spriteGridX = 240/480; //I start out with ...
3
votes
2answers
1k views

How do I scale up pixel art without blur in GM Studio?

I'm creating a game in Game Maker Studio that uses pixel art. When I launch the game, all scaled-up textures are really blurry. (It doesn't happen to small ones.) For example, this image renders ...
0
votes
1answer
167 views

Java Slick2D - Problem using ScalableGame class

I am having a problem adjusting the size of the screen while using the ScalableGame class from the Slick2D library. I would like the background and objects (images and graphic shapes) to adjust to ...
0
votes
0answers
29 views

Is there a transformation or set of transformations that can approximate a “radial scale”?

Is there a way to, with matrices, scale something as if someone were opening a Japanese fan? I'm at a loss of what to call it, so pointers towards avenues of research would be greatly appreciated. If ...
4
votes
2answers
160 views

Precision loss when transforming from cartesian to isometric

My goal is to display a tile map in isometric projection. This tile map has 25 tiles across and 25 tiles down. Each tile is 32x32. See below for how I'm accomplishing this. World Space World Space ...