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Books from Packt

Books from Packt

Getting Started with C++ Audio Programming for Game Development
Published: August 2013
Instant OpenCV for iOS
Published: August 2013
iPhone Game Blueprints
Published: December 2013
Blender Game Engine: Beginner’s Guide
Published: September 2012
OpenSceneGraph 3.0: Beginner's Guide
Published: December 2010
HLSL Development Cookbook
Published: June 2013
XNA 4.0 Game Development by Example: Beginner's Guide
Published: September 2010
Learning Stencyl 3.x Game Development: Beginner's Guide
Published: May 2013
Google SketchUp for Game Design: Beginner's Guide
Published: November 2011
Flash Game Development by Example
Published: March 2011
Ouya Unity Game Development
Published: October 2013
Apache Maven Dependency Management
Published: October 2013
WebGL Beginner's Guide
Published: June 2012
Game Data Analysis – Tools and Methods
Published: November 2013
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
Published: February 2013
Slick2D Game Development
Published: October 2013
Instant Pygame for Python Game Development How-to
Published: March 2013
UnrealScript Game Programming Cookbook
Published: February 2013
Unreal Development Kit Game Design CookbookCookbook
Published: February 2012
Kinect for Windows SDK Programming Guide
Published: December 2012

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