4
votes
3answers
3k views

Should I use Game Engines to learn to make 3D games?

HI i am a software engineering student in his second-last year. I am proficient with C,C++,C# and java programming languages, and being a student of engineering I have studied calculus, vectors etc ...
5
votes
3answers
2k views

Draw contour around object in Opengl

I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use ...
10
votes
4answers
2k views

Fixed-Function vs Shaders: Which for beginner?

I'm currently going to college for computer science. Although I do plan on utilizing an existing engine at some point to create a small game, my aim right now is towards learning the fundamentals: ...
6
votes
2answers
866 views

OpenGL 2 and back vs 3 and forward: What are the key differences for 2D graphics?

OpenGL contexts before and after OpenGL 3.0 are rather different. So far I've really only worked with buffers on either side anyway, I do know the most notable difference is lack of Immediate Mode. ...
0
votes
1answer
212 views

OpenGLES GLSL Shader attributes always bound to 0

So I have a very simple vertex shader as follows #version 120 attribute vec3 position; attribute vec3 inColor; uniform mat4 mvp; varying vec3 fragColor; void main(void){ fragColor = inColor; ...