Tagged Questions
3
votes
2answers
78 views
Screen effects and antialiasing
I have been working on a game for a while using glut for basic window creation.
I was rendering to an offscreen buffer so that I could implement various effects like screen bulging, motion blur, ...
0
votes
0answers
80 views
Opengl binding shaders vs binding buffers performance
Quick question for an opengl guru, I'm in the process of building a render queue and can either reduce the number of shader binding or the number of vertex buffer binding. I just want to know which ...
8
votes
4answers
2k views
Debugging Shader Code?
I'm writing a game engine, and when I use a perspective camera I get a black screen. I am not going to ask exactly why this is because there would be a lot of code to share and, frankly, I think ...
8
votes
4answers
1k views
Fixed-Function vs Shaders: Which for beginner?
I'm currently going to college for computer science. Although I do plan on utilizing an existing engine at some point to create a small game, my aim right now is towards learning the fundamentals: ...
1
vote
1answer
111 views
How do I read the an environment map CPU side? (Similar to texCube function on GPU)
I need to extract the one pixel from a environment mapping (I already have the 6 textures) using the normal vector. How can I achieve this ?
I want something very similar to what texCUBE(link) does ...
4
votes
2answers
397 views
Reflections based on distance from plane
Let's consider, for example, a surface like the volleyball court, we can see that legs and shoes of the players are reflected, with a blur effect, but body and stadium don't (as each object not near ...
6
votes
1answer
655 views
Any good books on graphics programming?
I've been looking for a book that takes a bottom-up approach for graphics programming. So something that starts with 2d filtering, maybe moving into normal mapping, then ambient occlusion, etc.
I ask ...
12
votes
2answers
11k views
OpenGL ES 2.0: Setting up 2D Projection
This article describes in general, how to draw sharp OpenGL 2D graphics, using fixed function pipeline.
http://basic4gl.wikispaces.com/2D+Drawing+in+OpenGL
Because OpenGL ES 2.0 has some ES 1.x ...