Role playing game. A game where the player assumes a character or role, that evolves through story or character development.

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Huge procedurally generated 'wilderness' worlds

I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could ...
40
votes
5answers
2k views

Looking for a good technique for character movement in hack&slash game

I'm making hack&slash game and I want my characters move like for example in Torchlight, Diablo, etc. Currently I generate set of nodes for all walkable areas of a floor. When I click somewhere ...
28
votes
2answers
4k views

How to create adjustable formula for RPG level up requirements?

I'm trying to create a formula that can be modified simply by changing two values: number_of_levels, and last_level_experience. This is to enable people modding the game to change the levelling ...
28
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3answers
3k views

How to design the attack class in an RPG game?

I am in the planning phase of a small RPG style game. The character will have have a set of attributes, like strength, agility, etc which are represented as integers. The character also will have a ...
21
votes
3answers
901 views

How to handle multiple story threads in a RPG game?

I designed an RPG game that has multiple story threads, meaning that, depending on the user's choice some things may or may not happen, you can achieve the same thing in several ways, the ending can ...
19
votes
4answers
4k views

Top Down RPG Movement w/ Correction?

I would hope that we have all played Zelda: A Link to the Past, please correct me if I'm wrong, but I want to emulate that kind of 2D, top-down character movement with a touch of correction. It has ...
19
votes
4answers
1k views

What data structure should I use for a Diablo/WoW-style talent tree?

I'm considering implementing a talent-tree system for an online RPG, similar to that seen in World of Warcraft, where acquiring a skill unlocks the next "tier" beneath it in the tree. Does anyone ...
17
votes
8answers
3k views

Balancing Player vs. Monsters: Level-Up Curves

I've written a fair number of games that have RPG-like "levelling up," where the player gains experience for killing monsters/enemies, and eventually, reaches a new level, where their stats increase. ...
17
votes
4answers
766 views

Tricks in game mechanics to avoid dealing with network lag compensation?

Implementing network lag compensation is hard, how to avoid it? Maybe it's possible to use tricks and build game mechanics in such a way that lag would be percieved as a non critical or even as a ...
15
votes
6answers
1k views

Handling player logoff and logon in a persistent world without breaking immersion

One problem I've never seen fixed in any persistent online game is how to handle player logon and logoff without the characters just popping in and out of the world. My first thought is to simply ...
13
votes
6answers
2k views

Recommended RPG game that can be used to learn game Modding? [closed]

I would like to learn game development via game modding. RPG/MMORPG is one of my favorite genres. Could someone recommend me a good and recent ( I would like to play the game as well) game to learn ...
13
votes
4answers
2k views

(RPGs) Drop table design

I guess this question pertains more to games like MMO and Diablo-like games. What are the usual designs for implementing a drop table, where a monster could drop different type of items depending on ...
13
votes
4answers
4k views

Is it legal to develop a game using D&D rules?

For a while now I've been thinking about trying my hand at creating a game similar in spirit and execution to Baldur's Gate, Icewind Dale and offshoots. I'd rather not face the full bulk of work in ...
12
votes
2answers
415 views

Facilitating XNA game deployments for non programmers

I'm currently working on an RPG, using the RPG starter kit from XNA as a base. (http://xbox.create.msdn.com/en-US/education/catalog/sample/roleplaying_game) I'm working with a small team (two ...
12
votes
3answers
1k views

Plot and Story design basics

I have made several games but they have all been space invaders or mario style. Following my last question (thank you for all the great answers) I am trying to write out a plot line and a plan for ...

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