The visual-studio tag has no wiki summary.
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Im getting LNK2019 errors using SDL 2.0.1 in visual studio 2013 [closed]
Here are the error codes and Here Is the link to all the code:
Error 5 error LNK2019: unresolved external symbol WinMain@16 referenced in function __tmainCRTStartup ...
1
vote
1answer
60 views
Is it possible to compile both VS and PS in a single file in VS2012?
VS2012 has a built-in option for compiling *.hlsl files at compile time (e.g. to check for errors). But from what I've seen it requires me to provide the entry point (function) name for each file. ...
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1answer
55 views
DirectX debugging: Graphics Pipeline Stages: Input Assembler: “No mesh available for stage”
My question is basically why VS2012 tells me that there is no mesh available for the Input Assembler stage because if I click on the DeviceContext next to the Draw call in the Grahics Event List the ...
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1answer
34 views
DXUT getters are always null using DLL
I'm struggling with a problem for a while and I hope some of you can help me out. The title for this question is vague, so I will try to explain my problem as best as I can!
I'm am creating a project ...
0
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1answer
173 views
Unity/VS debugging only with UnityVS?
Hi,
this one thing isn't clear to me:
Is it possible, to debug C# of Unity 4.3 with Visual Studio 2013 without any plugin?
If no, what or how else should I debug then?
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65 views
Where can I find free simple 3D models? [duplicate]
I'm learning OpenGL. Unfortunately can't create 3D models, but I would like to write some really simple games, to improve my programming skills.
I need some really basic .obj file, which has one bmp, ...
2
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0answers
89 views
Game performs poorly when sideloaded [closed]
My game runs smooth when I deploy it to my windows phone directly from Visual Studio 2012 in debugging mode.
But when I sideload/deploy the same .xap file with the Application Deployment Tool, the ...
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21 views
Monogame and Visual studio 2010 express cant find spritefont template [duplicate]
I have monogame 3.0 and Visual Studio 2010 C# Express installed on my computer.
I want to draw string on screen. But monogame wants me to add a spritefont for it. I click Content directory and ...
0
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1answer
407 views
Structure of Visual C++ Projects in Visual Studio
In particular, I was wondering if it was possible for Visual Studio to treat source files in different directories as all in the same directory. I first saw this after purchasing the Introversion ...
0
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0answers
147 views
Bullet Physics Simulation Running Slow
I'm in the process of converting my game engine from java which used the LWJGL and JBullet to c++. However, when I was implementing Bullet physics my simple simulation of a box dropping from specified ...
3
votes
1answer
186 views
what's the best way of panning in a 2D scene
Up to know I have used this functions to create a 2D scene (for showing images) and to pan on it ( in fact it's a customization of the class COpenGLControl here in codeguru) :
void ...
0
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1answer
100 views
Is there a need to set the parameters again when updating a texture?
Suppose that I'm developing the class COpenGLControl here in code guru to use it for showing a 2D texture in an MFC CPictureControl. and after applying some filters on the image, I will update the ...
4
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1answer
97 views
Can you help me solve the paradox that has confused me about the glViewport and glOrtho functions?
suppose that I have an image that I want to apply as a texture on a geometry (at time we don't consider texture mapping but this image has a certain width and height here it is a 512x512 image)
I want ...
8
votes
3answers
305 views
Why is it possible to encounter a texture coordinate greater than 1 or less than 0
I'm studying a text about texture mapping and in the preparing to draw session, I read:
Define the texture wrapping parameters. This will control what happens when a texture
coordinate greater than ...
0
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1answer
267 views
Problem converting FBX file into XNB
I create a Monogame Content Project to convert assets into XNB. For FBX file without texture there is no problem: the file is correctly converted and when I load XNB into my project everything is ok.
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4
votes
3answers
198 views
Debugging multiplayer games without killing network thread?
How do I approach multiplayer games for debugging? When debugging locally - how can you prevent yourself from disconnecting? The debugger halts network activity.