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1
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0answers
38 views

Im getting LNK2019 errors using SDL 2.0.1 in visual studio 2013 [closed]

Here are the error codes and Here Is the link to all the code: Error 5 error LNK2019: unresolved external symbol WinMain@16 referenced in function __tmainCRTStartup ...
1
vote
1answer
60 views

Is it possible to compile both VS and PS in a single file in VS2012?

VS2012 has a built-in option for compiling *.hlsl files at compile time (e.g. to check for errors). But from what I've seen it requires me to provide the entry point (function) name for each file. ...
0
votes
1answer
55 views

DirectX debugging: Graphics Pipeline Stages: Input Assembler: “No mesh available for stage”

My question is basically why VS2012 tells me that there is no mesh available for the Input Assembler stage because if I click on the DeviceContext next to the Draw call in the Grahics Event List the ...
0
votes
1answer
34 views

DXUT getters are always null using DLL

I'm struggling with a problem for a while and I hope some of you can help me out. The title for this question is vague, so I will try to explain my problem as best as I can! I'm am creating a project ...
0
votes
1answer
173 views

Unity/VS debugging only with UnityVS?

Hi, this one thing isn't clear to me: Is it possible, to debug C# of Unity 4.3 with Visual Studio 2013 without any plugin? If no, what or how else should I debug then?
0
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0answers
65 views

Where can I find free simple 3D models? [duplicate]

I'm learning OpenGL. Unfortunately can't create 3D models, but I would like to write some really simple games, to improve my programming skills. I need some really basic .obj file, which has one bmp, ...
2
votes
0answers
89 views

Game performs poorly when sideloaded [closed]

My game runs smooth when I deploy it to my windows phone directly from Visual Studio 2012 in debugging mode. But when I sideload/deploy the same .xap file with the Application Deployment Tool, the ...
0
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0answers
21 views

Monogame and Visual studio 2010 express cant find spritefont template [duplicate]

I have monogame 3.0 and Visual Studio 2010 C# Express installed on my computer. I want to draw string on screen. But monogame wants me to add a spritefont for it. I click Content directory and ...
0
votes
1answer
407 views

Structure of Visual C++ Projects in Visual Studio

In particular, I was wondering if it was possible for Visual Studio to treat source files in different directories as all in the same directory. I first saw this after purchasing the Introversion ...
0
votes
0answers
147 views

Bullet Physics Simulation Running Slow

I'm in the process of converting my game engine from java which used the LWJGL and JBullet to c++. However, when I was implementing Bullet physics my simple simulation of a box dropping from specified ...
3
votes
1answer
186 views

what's the best way of panning in a 2D scene

Up to know I have used this functions to create a 2D scene (for showing images) and to pan on it ( in fact it's a customization of the class COpenGLControl here in codeguru) : void ...
0
votes
1answer
100 views

Is there a need to set the parameters again when updating a texture?

Suppose that I'm developing the class COpenGLControl here in code guru to use it for showing a 2D texture in an MFC CPictureControl. and after applying some filters on the image, I will update the ...
4
votes
1answer
97 views

Can you help me solve the paradox that has confused me about the glViewport and glOrtho functions?

suppose that I have an image that I want to apply as a texture on a geometry (at time we don't consider texture mapping but this image has a certain width and height here it is a 512x512 image) I want ...
8
votes
3answers
305 views

Why is it possible to encounter a texture coordinate greater than 1 or less than 0

I'm studying a text about texture mapping and in the preparing to draw session, I read: Define the texture wrapping parameters. This will control what happens when a texture coordinate greater than ...
0
votes
1answer
267 views

Problem converting FBX file into XNB

I create a Monogame Content Project to convert assets into XNB. For FBX file without texture there is no problem: the file is correctly converted and when I load XNB into my project everything is ok. ...
4
votes
3answers
198 views

Debugging multiplayer games without killing network thread?

How do I approach multiplayer games for debugging? When debugging locally - how can you prevent yourself from disconnecting? The debugger halts network activity.