All Questions
5 questions
0
votes
1
answer
214
views
NavmeshAgent not to turn back
Imagine the blue part of this picture is streets and navmesh.
the red object is a car with navmeshAgent.
the green circles are the colliders set as triggered and they are the destination of the car.
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4
votes
3
answers
2k
views
Creating a game with in game programmable AI [closed]
I am looking to make a game where the player can access an in game terminal and then use this terminal to write AI logic in a programming language such as C++ or C#, then they can compile the code and ...
2
votes
1
answer
2k
views
Scripting a sophisticated RTS AI with Lua
I'm planning to develop a somewhat sophisticated RTS AI (eg see BWAPI). have experience programming, but none in game development, so it seems easiest to start by scripting the AI of an existing game ...
2
votes
1
answer
467
views
Implementing a wait function in a game script
I have been implementing behavior for enemies in my game and so far I have been doing it sort of like below:
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3
votes
3
answers
671
views
3D Side-Scrolling Shooter: to use or not to use Lua scripting?
I'm programming a Side-Scroller, and I've reached the point where I need to program the enemy behaviour. I don't know what I should choose between hard-coding the enemy ships' behaviour or using a ...