Indicates a view of the game world that does not originate from the player's avatar, but often one that mirrors its actions (over the shoulder and side-scrolling are both examples of 3rd person view).
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4answers
376 views
What would a “2nd person” viewpoint consist of?
Traditional narratives have one of three viewpoints:
First person (I fought the monster)
Second person (You fought the monster)
Third person (He/She/It fought the monster)
First and Third person ...
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votes
0answers
40 views
Third person camera moving ahead of player
3rd person camera controller. Top down game. I have my cameran following the player and i use Lerp to make the movement smooth and a little lagy. But i would like to do the opposite. When the player ...
0
votes
1answer
183 views
switching from third person view to first person view
I have done a scene in opengl where I'm using a third person camera (that I can control with the mouse). Then, inside it, it has the camera of the first view (that I called thirdpersonCamera, see the ...
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vote
1answer
169 views
Unity third person controller and hills
So i've been building a game and using the out of the box unity thrid person controller demo stuff.
I found that even the tiniest of slopes seems to stop the "dude" dead in his tracks.
Is there an ...
1
vote
2answers
180 views
Top Down bounds of vision
Obviously in a first person view point the player sees only what's in front of them (with the exception of radars and rearview mirrors, etc). My game has a top down perspective, but I still want to ...
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vote
3answers
2k views
3D XNA Tracking Camera
I'm trying to implement a camera that tracks a 3D model in my game. I've taken a look at this MSDN article on creating a 3rd person camera, as well as experimenting on my own; but I don't get the ...
3
votes
2answers
318 views
Is this aiming mechanic usable in a third-person top-down game?
Long story short: I've switched to a third person - top down perspective. The camera is fixed and looks down at the player. How can I implement 3d aiming ? The player needs to aim left and right as ...
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vote
1answer
539 views
XNA 3rd Person Camera - pitch reverses when facing backwards?
I have a 3rd person camera which rotates around the Y axis fine (yaw) and when I am facing forward (0, 0, -1) moving the mouse up moves the camera up and down great. But the more I turn the player and ...
4
votes
1answer
720 views
Improving first person camera and implementing third person camera
I want to improve upon my first person camera implementation and extend it to, so the user can toggle between third person/first person view.
My current setup:
draw()::
glPushMatrix();
...
8
votes
1answer
925 views
Starcraft 2 - Third Person Custom Map
I would like to try my hand at creating a custom map in Starcraft 2 that has a third-person camera follow an individual unit. There are a few custom maps that exist with this feature already, so I do ...