Indicates a view of the game world that does not originate from the player's avatar, but often one that mirrors its actions (over the shoulder and side-scrolling are both examples of 3rd person view).

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14
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4answers
376 views

What would a “2nd person” viewpoint consist of?

Traditional narratives have one of three viewpoints: First person (I fought the monster) Second person (You fought the monster) Third person (He/She/It fought the monster) First and Third person ...
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votes
0answers
40 views

Third person camera moving ahead of player

3rd person camera controller. Top down game. I have my cameran following the player and i use Lerp to make the movement smooth and a little lagy. But i would like to do the opposite. When the player ...
0
votes
1answer
183 views

switching from third person view to first person view

I have done a scene in opengl where I'm using a third person camera (that I can control with the mouse). Then, inside it, it has the camera of the first view (that I called thirdpersonCamera, see the ...
1
vote
1answer
169 views

Unity third person controller and hills

So i've been building a game and using the out of the box unity thrid person controller demo stuff. I found that even the tiniest of slopes seems to stop the "dude" dead in his tracks. Is there an ...
1
vote
2answers
180 views

Top Down bounds of vision

Obviously in a first person view point the player sees only what's in front of them (with the exception of radars and rearview mirrors, etc). My game has a top down perspective, but I still want to ...
1
vote
3answers
2k views

3D XNA Tracking Camera

I'm trying to implement a camera that tracks a 3D model in my game. I've taken a look at this MSDN article on creating a 3rd person camera, as well as experimenting on my own; but I don't get the ...
3
votes
2answers
318 views

Is this aiming mechanic usable in a third-person top-down game?

Long story short: I've switched to a third person - top down perspective. The camera is fixed and looks down at the player. How can I implement 3d aiming ? The player needs to aim left and right as ...
1
vote
1answer
539 views

XNA 3rd Person Camera - pitch reverses when facing backwards?

I have a 3rd person camera which rotates around the Y axis fine (yaw) and when I am facing forward (0, 0, -1) moving the mouse up moves the camera up and down great. But the more I turn the player and ...
4
votes
1answer
720 views

Improving first person camera and implementing third person camera

I want to improve upon my first person camera implementation and extend it to, so the user can toggle between third person/first person view. My current setup: draw():: glPushMatrix(); ...
8
votes
1answer
925 views

Starcraft 2 - Third Person Custom Map

I would like to try my hand at creating a custom map in Starcraft 2 that has a third-person camera follow an individual unit. There are a few custom maps that exist with this feature already, so I do ...