The Unreal Engine. Not to be confused with the free UDK.

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1answer
262 views

Player Rope Swing?

I'm trying to implement a rope swinging mechanism for my custom UDK Pawn class. What I am trying to do is have the player be able to attach and swing as if by a rope attached to a hook entity in the ...
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1answer
103 views

How can I create a Killing Floor map?

I'm trying to create a Killing Floor map and i have the latest Unreal Engine but i dont know how to export my map to Killing Floor. Where can i find the correct version of Unreal Editor ? How can i ...
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0answers
102 views

HUD and score have gone missing in UnrealScript [closed]

I am a student at Full Sail so I don't want just the solution; I want to understand the problem. I am working from tutorial videos where we are supposed to have a HUD, a score, and a timer. When I ...
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0answers
79 views

How to create/edit a weapon in ut2004's unrealed?

I've searched a lot, but almost all of the ut2k4 Unrealed tutorial websites/blogs have disappeared. How do I create or edit a weapon in Unrealed?
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1answer
517 views

Playing basic imported animations in UDK

I'm trying to wrap my head around basic animations in UDK. I've created a simple turret-like structure in Maya, rigged, skinned, and animated. It has 4 bones. I have done all the steps necessary for ...
1
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1answer
491 views

UDK : Problem with Touching Actors

In my game I am trying to see all touching actors of a particular DynamicSMActor and it does return only two Actors as touching Actors - Water Volume and Player Pawn. It is ignoring all the other ...
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2answers
307 views

UDK - Where might one look to begin developing a standalone multiplayer system?

To be brief, I'd like to create and integrate my own network handling system that would support 500+ players into a UDK project. Best I have understood various guides and online references, the most ...
2
votes
1answer
285 views

UDK Fixed AIController / Pawn Height

[I already asked this question on the UDK forums, without much success though.] I'm using a class derived from AIController to control my pawn in RTS-style. My problem is that the pawn does not have ...
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1answer
83 views

Custom Pan/Tilt Input device and Unreal Gaming Engine

I have an augmented reality project I'm doing for a museum, using Unreal Engine. I've begun designing the controller (a pan and tilt visor you look through and move around). Originally, I was ...
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0answers
82 views

Best way to programmatically create 3D curves for animation paths in UDK

Working on a character that throws projectiles. Every time the projectile is thrown, it needs to travel along a different curve. Are there any built in classes for parametric curves and path ...
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1answer
398 views

Start an animation exported from 3ds Max in UDK

I made a shape in 3ds Max with one bone and I gave it an animation. I exported it and imported to UDK. When I shoot to that shape, I want my animation to start playing. How can I do this?
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0answers
80 views

how to use serial port in UDK using windows DLL and DLLBind directive?

I want to use serial port in UDK, For that purpose i use a windows DLL and DLLBind directive. I have a thread in windows DLL for serial port data recieve event. My problem is: this thread doesn't work ...
0
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1answer
633 views

Drawing a texture at the end of a trace (crosshair?) UDK

I'm trying to draw a crosshair at the end of my trace. If my crosshair does not hit a pawn or static mesh (ex, just a skybox) then the crosshair stays locked on a certain point at that actor - I want ...
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0answers
671 views

Collision detection when pathfinding with pathnodes, UDK

I'm trying to create a class that allows my AIController to path find using pathnodes (NOT NavMeshes). It's doing a swell job of going from point to point in a set order (although I would like for it ...
1
vote
1answer
204 views

How can unrealscript halt event handler execution after an arbitrary number of lines with no return or error?

I have created a class that extends TcpLink and is instantiated in a custom Kismet Sequence Action. It is being instantiated correctly and is making the GET HTTP request that I need it to (I have ...

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