The distribution of a game onto multiple platforms.
0
votes
1answer
57 views
Using native code with Libgdx, (Raknet)
I was searching for a game engine (Java- maybe C#) with built-in real time networking library to develop 2D cross platform (Android - iOS) multiplayer game. Actually I have not found well suited ...
0
votes
1answer
99 views
how to make cross platform 3d games using modern opengl? [closed]
How to create games that run on windows, Linux, mac os x, android, ios, wp8 etc....
using c/c++, opengl 3 or 4 and opengl es 2.0.
any tutorials or videos on how to create cross-platform 3d games.
1
vote
1answer
107 views
Making a game for multiple platforms [closed]
I am making a game with web, iphone, and android front-ends. I want to make them all able to interact well through the back-end so that any user can play with any user.
To do this I've decided to ...
29
votes
6answers
2k views
Do I need to ask Microsoft for permission to use their products logo?
I am currently making a trailer of my game for my college project, I would like to note that my game is cross platform. Do I need to ask for permission to use those images in such situation? - When ...
0
votes
0answers
71 views
Cocos2d-x cross platform development
I want to make a game with my friends on iOs, Android, WP operating systems. We decided to use a cocos2d-x and develop the core of the game on C++. What will be the right way of developing so that we ...
-1
votes
2answers
59 views
GWT for cross device game development [closed]
How does Google Web Toolkit do in deploying to browsers as well as mobile devices, tablets, televisions, etc.? Would a game targeting specific devices be optimized significantly for the device even ...
1
vote
1answer
126 views
MonoGame Cross-Platform Conditional Compilation Symbols
What are the possible compiler directives for MonoGame?
For example, XNA contained directives for WINDOWS, XBOX/XBOX360, and WINDOWS_PHONE.
I've also seen DIRECTX and OPENGL, but when would you need ...
1
vote
1answer
63 views
How to handle scaled aspect ratio multiplayer player coordinates
I'm building a cross platform multiplayer game. I'm using pixel graphics and starting at a small 256x144 16:9 aspect ratio That gets scaled up to larger 16:9 resolutions. The graphics look ok however ...
1
vote
1answer
192 views
LibGDX Cross Platform Networking
Backstory:
I've been developing a game with LibGDX for the past two years, and I've seen it refactored more times than I remember.
I jumped on the iOS iKVM port as soon as it was released.
But I've ...
0
votes
1answer
206 views
What available multiplatform languages are there available for 2D games [closed]
I was wondering what multi-platform languages are available that could be used to create and deploy 2D games, please note that im not asking which is the best as I do not want to cause arguments over ...
0
votes
1answer
122 views
App Programming Question: Converting Code and Project Folders for the Smartphone's OS Compatibility [duplicate]
I was thinking about how does the Angry Bird game for the iOS successfully converted into an Android compatible version. Does it involve using Phonegap or something?
When making games for iOS, the ...
2
votes
1answer
835 views
Game Development at iOS, Android and PC with OpenGL ES
I'm beginning iOS apps development, and my aim is to make games to launch on App Store.
But I want to know if it's possible to program a game on Xcode with OpenGL ES (C++ game logic), integrate it on ...
0
votes
1answer
140 views
char* to code block
I am 99% certain this will require code compiling at runtime, but it is necessary.
I am thinking of making a very simple app that allows advanced users to write in a script-like language in order to ...
7
votes
4answers
207 views
Game development for multiple Microsoft platforms
I intend to develop games for Microsoft's Windows Store, however, I'm confused between their platforms, so please clarify those questions:
Is there any technology (XNA, DirectX), so a game can be ...
5
votes
4answers
351 views
How bad would be to focus on iOS/Android development for an indie developer? [closed]
After some time developing games for others I'm thinking of moving towards my own productions. My background is 10+ years of software development, with last 2 years spent on the iOS development ...