Generally getting assets off disk and into memory.
2
votes
1answer
87 views
“exception at 0x53C227FF (msvcr110d.dll)” with SOIL library
I'm creating a game in C++ using OpenGL, and decided to go with the SOIL library for image loading, as I have used it in the past to great effect. The problem is, in my newest game, trying to load an ...
0
votes
1answer
57 views
WebGL CORS error loading simple texture in Chrome
Here's my code:
function loadTexture() {
textureImage = new Image();
textureImage.onload = function() {
setupTexture();
}
textureImage.src = "jumper2.png";
}
function ...
1
vote
1answer
78 views
Fast resource management
So I'm working on one thing that I can't figure it out at this moment. Lets say that I have my all game data compressed into zip archive. There's a scripting system in the game that lets you to do ...
0
votes
1answer
71 views
Streaming resources
I'm writing a game using the Slick2D library. I recently added a loading screen using deferred loading. I use the Music class to load OGG files to be used as music. These take an excessive amount of ...
1
vote
1answer
205 views
What's the most memory efficient way to load a tiled map?
Currently I am working on a simple 2D platformer and I want to load a tiled map.
What I've started working on is loading the tiles using a text file. My first question is simple: is a text file the ...
0
votes
0answers
67 views
Making a texture bank, pointer in vector killing me
I'm trying to make a texture bank. I'm not 100% as to whether I'm doing 2D or 3D but whatever, it's a basic texture bank. The goal is to use texture objects that I can use a pointer to so as to load ...
0
votes
0answers
54 views
XNA 4.0 Smoothest thread option?
At start, I'm having my game play a background video, and have the MediaPlayer play music.
void InitializeMainMenu()
{
MediaPlayer.Play(package_music.bgm_main_menu);
...
4
votes
3answers
258 views
Saving instances of classes, then recreating the instances [closed]
I have many types of entities, each type has a lot of if instanceof Spider (for example ) then do this in the game code... Now I got to the part where I want to save each type.
They all are based on ...
2
votes
0answers
42 views
Level of Detail/Load on Demand for crowds: replace groups of objects instead of individual ones?
I have been thinking of using level of detail to make rendering crowds easier. The idea is to replace a group of meshes with a single one representing a group.
For example, you have 1 individual cube ...
1
vote
2answers
145 views
how to set image resource path for D3DXCreateTextureFromFileEx method?
I try to merge all the image resources to a folder called resource. So, set image path as "resource/" but my directX framework only works if I compile at VS 2010. If I run from the debug folder it ...
1
vote
1answer
191 views
Android Game Development. Async Task. Loading Bitmap Images Sounds
Im working on this game for android.
And wanted to know if my thread architecture was right or wrong.
Basically, what is happening is, i am loading All the bitmaps,sounds etc in the ...
0
votes
1answer
490 views
SFML fail to load image as texture
I have come to a problem with the code below ...
Using SFML 2.0
#include <SFML/Graphics.hpp>
#include <iostream>
#include <list>
int main()
{
float speed = 5.0f;
// create the ...
0
votes
0answers
109 views
Resource/Asset Manager [duplicate]
I'm creating a ResourceManager.
At the beginning i'm creating a groups of resources which contain a map of resources. The role of groups is to quick load/unload resources, to find some constant, never ...
0
votes
0answers
69 views
GLRenderer will not run when resuming app
I'm displaying a dialogue over my GLRenderer and then dismissing it from my Renderer's onSurfaceChanged method (once all resources have loaded and just before rendering starts)
When I first run my ...
1
vote
2answers
364 views
Simple Android loading screen when using OpenGL
My game uses openGL ES 2.0 on Android and it's got to the point where the pause (while loading resources) has become noticeable.
All I'm after is to show a static screen (probably via an XML layout ...
0
votes
2answers
182 views
How to reduce/handle image loading times?
I'm working on a 2D game that has very high resolution images (so that things look good on Retina MacBooks and such), and am seeing a noticeable lag caused by image loading.
I notice the strongest ...
2
votes
1answer
204 views
Displaying animations during loading screens
Games like Karateka (which uses UDK) seem to be able to asynchronously load GL assets as well as display animation.
The splash is incredibly short, then presumably their glView shows up.
I can think ...
3
votes
2answers
369 views
Implementing multithreaded loading screens
Ok, I have fairly little multi-threading experience, but i have done a similar thing before without issue...but this has me stumped.
This is in C++, Directx9 Visual Studio...
My game basically runs ...
2
votes
2answers
169 views
How can I access bitmaps created in another activity?
I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game ...
2
votes
1answer
109 views
How do I manage multiplayer login?
How is the typical login, loading the level and spawning handled?
For example:
Client sends "iwanttologinwithcharacterx"
Server does some validity checks and instantiates characterx
Server sends ...
2
votes
2answers
709 views
rpg 3d open world map & entity loading-streaming
Hello I'm a web developer and recently I started reading about game development.
I followed some tutorials regarding c++ and openGL (whatever I could find online because as you know not many up to ...
0
votes
1answer
127 views
How to load images on startup
I want to load all my game's images on the game's startup and have a loading bar to show it's progress. I already know how to create and display the loading bar, but I can't figure out how to load the ...
2
votes
2answers
597 views
In Unity, can I load a local (/Resources folder) website to safari on an ipad
In Unity, can I load a local (/Resources folder) website to safari on an ipad?
This works fine on a Mac, opening up a wepage from my Resources folder.
string path = ...
2
votes
1answer
149 views
Loading files while running game
I am curious as to what technique(s) are used to load files in while a game is running. For example, Minecraft will load chunks as you get within a certain range of them. How is this achieved without ...
0
votes
1answer
219 views
Apply bone tranforms when importing FBX in XNA
Preconditions: I have some models, that does only contain some meshes and one texture. There is no animation within the model. An example: a model of a table.
I want to draw the Model with a custom ...
1
vote
1answer
134 views
Terrain square loading
Games like Skyrim, Morrowind, and more are using quads or square to divide the terrain if im correct. The player is always at #5
1 | 2 | 3
4 | 5 | 6
7 | 8 | 9
So whenever you cross the border you ...
1
vote
1answer
363 views
Saving and Loading the Game (Automatically or Manually) via Internal Storage Only (Tablet PC Issues)
Here is my question. When making a game app for Android, I considered first the device. It's no problem to save progress everything (from levels to records) on a smartphone because it has an SD Card ...
-1
votes
1answer
962 views
Asset missing problem XNA
I'm using VS2010 with XNA 4.0 and I'm trying to load an FBX model with texture on the screen. The problem I'm having is this error:
Missing Asset: C:\Users\ChocoMan\Documents\Visual Studio ...
0
votes
2answers
223 views
Logic / Render phases with a single thread
The question I have may generate different opinions from different developers, but I'd still like to have an answer on this.
Its all about the updating and rendering steps of the game loop, and their ...
3
votes
1answer
682 views
How to load data for specific level at runtime?
I'm trying to create a game with many levels loaded from XML files. In my game I have many objects in each level.
At present my game contains 20 levels, and I load all the textures at once on ...
1
vote
2answers
888 views
Dynamically load images inside jar
I'm using Slick2d for a game, and while it runs fine in Eclipse, i'm trying to figure out how to make it work when exported to a runnable .jar. I have it set up to where I load every image located in ...
1
vote
1answer
516 views
Hidden Loading with UDK
I was wondering, how would I go about creating hidden loading scenes with UDK? For example, a character walks in to an elevator, the elevator fakes movement, whilst the previous floor is destroyed and ...
1
vote
2answers
229 views
Optimization and Saving/Loading
I'm developing a 2D tile based game and I have a few questions regarding it.
First I would like to know if this is the correct way to structure my Tile class:
namespace TileGame.Engine {
public ...
0
votes
1answer
5k views
DevIL image library isn't loading my image
This is the first time I've had this problem, my code just won't load the images I need it to.
Here is my first function for loading the image into data:
void ...
5
votes
1answer
266 views
Loading content (meshes, textures, sounds) in the background
In my game, I am aiming for a continuous world, that is, a world where you can go anywhere without breaking the immersion through load times and "virtual seams".
My world is broken up into regions, ...
4
votes
1answer
330 views
Clever way to do the Sonic 2 Bonus Stage effect saving memory
What would be a good way to save memory to achieve an effect like this one?
http://www.youtube.com/watch?v=K89LkvL9JZ0
We're using pre-rendered 3D.
I'm asking this because this naive approach of ...
0
votes
2answers
259 views
How to get this wavefront .obj data onto the frustum?
I've finally figured out how to get the data from a .obj file and store the vertex positions x,y,z into a structure called Points with members x y z which are of type float. I want to know how to get ...
2
votes
1answer
332 views
Loading files during run time
I made a content pipeline extension (using this tutorial) in XNA 4.0 game.
I altered some aspects, so it serves my need better, but the basic idea still applies. Now I want to go a step further and ...
0
votes
1answer
460 views
Android Loading Screen: How do I use a stack to load elements?
I have some problems with figuring out what value I should put in the function:
int value_needed_to_figure_out = X;
ProgressBar.incrementProgressBy(value_needed_to_figure_out);
I've been ...
2
votes
5answers
2k views
Xna Loading Screens
I'm making a 2D XNA game. I'd like to implement loading screens when stuff has to load for a while. Like when I login to an account, connect to the server, and generate worlds. I'm pretty sure it ...
2
votes
1answer
509 views
Loading SpriteFont through a different class than Game.cs
I am trying to load up a single SpriteFont to print some debug information.
In our current game, we load up both Textures and Music through a ResourceManager. They are both loaded with a filestream, ...
1
vote
1answer
469 views
Custom Progress Bar
I have an image that has just letters on it with a transparent background. I was thinking that as my game is loading that these letters could "fill up" with a certain color. So they would start out ...
1
vote
1answer
2k views
Using NinePatch in libGDX for Loading Bar
I am trying to create images for a loading bar in libGDX. I came across the NinePatch class and I was hoping to use it for this loading bar, since stretching images with a plain Texture or Sprite ...
0
votes
2answers
2k views
As3 Random movieclips from an array to the stage
For a game with orders and clients I was trying to create the following situation:
Every half minute, a client should appear at the counter. In this case I have an array with 4 movieclips (4 ...
8
votes
3answers
458 views
Pre game loading time vs. in game loading time
I'm developing a game in which a random maze is included.
There are some AI creatures, lurking the maze. And I want them to go in some path according to the mazes shape.
Now there are two ...
4
votes
1answer
3k views
Using the AssetManager in LibGDX
I am trying to use the AssetManager class in LibGDX and I understand how it works but I am trying to implement a loading screen. I have followed the AssetManagerTest.java file here, but I am having a ...
2
votes
4answers
1k views
Why does using multithreading during my load screen increase my load times? [closed]
OK, I added a loading screen to my game, and in order for the game able to update and show a loading screen and load stuff in the background I came to the concludsion that I needed to host the loading ...
1
vote
1answer
1k views
How to create a splash (loading) screen in cocos2d for Android?
How to create a splash (loading) screen in cocos2d for Android?
I need a loading screen that shows my app name and after that the next scene will show automatically.
Thanks
0
votes
2answers
520 views
Load XNA Content Type from File
I'm writing my own level editor and recently got the exporter working so now I'm working on the importer. My save file structure looks essentially like this:
[ObjectType]
Property=Value
...
8
votes
5answers
4k views
What is the logic behind the 'Loading' scenes in games?
I'm making my first game, it's a tower defense type of game, using Unity game engine and taking Fieldrunners as a reference. I would like to know more about the functionality behind 'Loading' scenes ...