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I started to learn C#, and it's really big and have many things, but i want to learn the important things that can i use to programming my game. any advice ?

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closed as primarily opinion-based by Byte56 Dec 24 '13 at 5:51

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.

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Try Unity - it handles the heavy lifting of the game loop & rendering, so you can start small by writing simple C# scripts. There are tons of Unity tutorials and examples you can look to for ideas.

As you become more familiar with the language, Unity gives you a lot of room to grow and start tackling more complex features. It's helped me learn a lot more about programming in C#, and have a blast while doing it. :)

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you right about unity but i thinking on other engines,like: - neoaxis - leadwerks - 3d ogre - 3d rad The price is OK for me, but the problem is the C#, is have a lot of things, and now i think i can make a program by my skills, but game ?? so what the basic for the game develope ? from where i should start ? –  user40254 Dec 24 '13 at 5:34
    
That depends entirely on what you want to do. Try to refocus your question along the lines of "I want to make [this kind of game] and I know how to do [X] and [Y] but I don't know how to proceed with [Z]" - generally "where should I start?" questions get closed as off-topic. –  DMGregory Dec 24 '13 at 5:49
    
correct, I should make racing or flying game by one of the free engine and see how good i am on this. Thank you –  user40254 Dec 24 '13 at 5:54

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