Adobe ActionScript is the open source multiparadigm language supporting object oriented, imperative, structural and functional programming and used within Adobe Flash Platform. ActionScript 3 is a dialect of ECMAScript, targeted for Adobe Flash Player 9 and higher.
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31 views
Looking for tutorial for Turn Based Tactic Game Isometric [closed]
i am looking for tutorial for turn based tactic game using isometric. Is anyone got any? Thanks. Any languages of turn based tactic game using isometric tutorial
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0answers
23 views
2D turn based strategy or tactics game [closed]
Is it 2D turn based strategy game is not good enough? or the turn based strategy or tactics game should be 2.5D or Isometric view?
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0answers
31 views
MouseEvent.CLICK not working? (AS3) [closed]
ok so here's my code in AS3, I'd like to know why when i actually click on the picture, nothing happens. And if any of you have great tutorial of what to learn after classes/functions in AS3, let me ...
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1answer
53 views
Action Script 3.0 datatype to match C++ iterator? (Code convertion) [closed]
I am developing a game with Action Script 3.0 using Starling Framework, converting it from C++
C++ Code :
for (std::vector<MyObject*>::iterator i = m_listEnemy->begin();i!= ...
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votes
1answer
29 views
Show a range grid movement as3
How do I show range of grid movement in AS3? When player controls a character and chooses "move" options, the grid of movement will be displayed as 3 grid of X, 4 grid of Y (Both sides, + and -). So, ...
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1answer
30 views
Using external music mp3 in flash game [closed]
sorry for my english.
Im relative new to flash game development,
Im creating a game and I need some big size mp3 files.
If I add them into flash, .swf file will be too big.
I guess I need to host mp3 ...
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votes
1answer
40 views
Mouse Cursor Scaleform 4 / AS3
I just solved my issue
in my object (on the stage) I forgot to name the element
I'm trying to make workin a custom mouse cursor on my Scaleform menu.
I have follow some tutorials but nothing ...
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votes
2answers
45 views
Target tracking with a small delay (actionscript 3.0)
I'm having trouble thinking of a good method to track my character with an enemy attack. Of course, I don't want the attack to track my character's current position; I want it to track where the ...
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50 views
Spawning a sprite later
How do I spawn a sprite anytime later in the game when the game starts?
I'm using FlashDevelop with Flixel. I did try it in override public function create(): void. It works only in the beginning. I ...
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votes
1answer
119 views
Make a turn based system like final fantasy in AS3
i wanted to make a turn based system like final fantasy tactics. I already created the map, which is 5x5 tiles grid and the characters which is each character places in the end of the tiles. I have 2 ...
-1
votes
1answer
97 views
2D engine that uses Flash Platform classes? [closed]
I want to develop a 2D game for Android, but, I want to use Flash Platform's framework APIs, ex: Sprite, Shape, Graphics, Bitmap .. etc as I have already wrote my game in AS3 ..
Is there a 2D engine ...
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0answers
57 views
How do I align textures properly with an exploding sprite / breakable body?
I'm working on a game based on Box2D and Starling which includes breakable bodies - bodies/objects that when hit with sufficient force break apart (into smaller pieces).
I've managed the physics part ...
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1answer
89 views
AS3: Using a SharedObject for showing/hiding a Tutorial
Basically, I am either having trouble understanding how to use SharedObjects correctly, or I am not properly referencing a variable (from a seperate class from which it is defined) within a ...
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2answers
124 views
declaring variables in a render/game loop: good idea or bad?
I was just wondering how most of you like to declare your variables: for a variable you know will be used and changed frequently (i.e. every frame), do you declare those outside of the loop and simply ...
1
vote
1answer
137 views
Architechture problem of implementation of a tutorial for a game
I'm creating one for my game and I'm confused a bit. I made special TutorialManager class and a number of steps to pass for player first time entered the game.
The problem is that tutorial steps are ...