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3 votes
2 answers
2k views

Implementing "Fix Your Time Step"

So far I have this implementation of "FYTS". However I am facing several problems. ...
Thomas Hartmann's user avatar
2 votes
4 answers
2k views

Android Game-Loop (rendering & logic removed, but still 'skipping frames')

Overview Guys really hoping for some help here. My game loop is based on code from Fix Your Timestep!. I've read the article more than a few times, but I can't quite work out what exactly is ...
BungleBonce's user avatar
  • 1,937
-1 votes
1 answer
612 views

why are there draw rate and update rate in fixed time step game loop?

http://www.gameprogblog.com/generic-game-loop/ Java ...
user734861's user avatar