The jumping tag has no wiki summary.
0
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0answers
18 views
Player not able to move but still animates after jump [closed]
My player can move left, right and jump when the game starts but as soon as i jump and collide with either the platform or the floor i cant move left and right but the player still animates. I've ...
0
votes
2answers
97 views
How can I make my sprite jump up and move forward at the same time?
I'm trying to make a sprite's movements work. For some reason, he can only jump and then move, or move and then jump, but never at the same time. I'm using InputProcessor and a TiledMap system. ...
4
votes
5answers
225 views
Goalkeeper Jumping Algorithm?
This may be a "best way to" question, so may be susceptible to opinion-based answers (which is ok for me). But I would also like if there are any tutorials , research papers , etc.
I'm trying to make ...
1
vote
1answer
77 views
Adding Leniency to Jumping Mechanic
I have written some jumping code for my player in a platformer game. At the moment it has some basic logic which says that the player can jump if he is on the ground. The pseudocode looks something ...
1
vote
2answers
155 views
Updating the jump in game
I am making a Java game and I want my game to run the same on any FPS so I'm using time delta between each update. This is the update method of the Player:
public void update(long timeDelta) {
...
1
vote
1answer
132 views
How can I implement a simple “jump” action with three.js and/or Physijs?
Assume I have a simple Physijs object like this car. How can I adapt something like this to "jump" (hydraulics ftw!) when pressing spacebar for instance?
I'm currently thinking applyCentralImpulse ...
-1
votes
4answers
425 views
Smooth jumping in 2D platformers [duplicate]
I have a very simple 2D game, similar to old-school Mario or Metroid. I'm having a lot of trouble figuring out the proper way to handle player jumping. I've tried several different methods. The first ...
1
vote
1answer
123 views
Python + Pygame - Collision problems
I'm currently developing a game in Python + Pygame and i came up with a problem with the player and the platforms. The game is a 'runner' where the player it's fixed (The 'x' position isn't variable, ...
0
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2answers
78 views
Java game: jumping glitch on multiple collisions
I need help with checking for intersections in a game I'm creating. When a character collides with a single obstacle on the screen everything works as intended, but when multiple obstacles are added ...
-1
votes
3answers
120 views
Detect when two keys are pressed at the same time [closed]
I'm doing a game with XNA and I need an animation when two keys are pressed.. I tried this but it doesn't function.
if (Keyboard.GetState().IsKeyDown(Keys.D) && ...
0
votes
3answers
741 views
Implementing a basic jump in libgdx
I have seen the document for libgdx and managed to move the character and also to implement bounds but the document does not show how to implement jumping.
I have downloaded the superjumper demo code ...
4
votes
1answer
536 views
Mario like jumping and landing in box2d, help
I've been trying to get Mario type jumping/landing in a Box2d game and it's been giving me some trouble.
Results: Player loses velocity on landing
Desired Results: When player lands it will continue ...
1
vote
2answers
139 views
limiting jump forces to achieve a maximum jump height [duplicate]
A player and the world are modeled using a physics engine. Jumping is modeled by applying a vertical upward force to the player's physics body when the jump button is pressed.
The upward force is ...
8
votes
3answers
417 views
Impulsioned jumping
There's one thing that has been puzzling me, and that is how to implement a 'faux-impulsed' jump in a platformer. If you don't know what I'm talking about, then think of the jumps of Mario, Kirby, and ...
0
votes
2answers
184 views
How can I improve my Animation
The first approaches in animation for my game relied mostly on sine and cosine functions with the time as parameter.
Here is an example of a very basic jump I implemented.
if(jumping)
{
height = ...
5
votes
1answer
471 views
Jump handling and gravity
I'm new to game development and am looking for some help on improving my jump handling for a simple side scrolling game I've made. I would like to make the jump last longer if the key is held down ...
0
votes
2answers
188 views
Jumping Logic Issues [duplicate]
Possible Duplicate:
How to make a character jump?
I have been working on a 2D platformer and am trying to implement jumping. At the moment I have it simply teleporting upward and then ...
1
vote
1answer
115 views
Jump pads problem
I'm trying to make a character jump on a landing pad who stays above him. Here is the formula I've used (everything is pretty much self-explainable, maybe except character_MaxForce that is the total ...
2
votes
2answers
871 views
Smooth vector based jump
I started working on Wolfire's mathematics tutorials. I got the jumping working well using a step by step system, where you press a button and the cube moves to the next point on the jumping curve.
...
1
vote
2answers
570 views
3D Studio Max biped restrictions?
I have a stock biped character in 3D studio max which has a jump animation.
The problem I have with the jump animation is that there is actual y offset happening inside it which makes it awkward to ...
18
votes
2answers
5k views
How to make a character jump?
I am currently making a game in C# using Direct X 9.0. The game remake is Donkey Kong NES. I have nearly everything completed, but I am having problems with the physics of Mario's jump. I have ...