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Tagged with frame-buffer fragment-shader
2 questions
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OpenglGL Render two scenes with one draw call
I need to draw a normal-vector scene and default scene.
I could achieve this my having two programs with different fragment shader to produce the following images. It will require me to draw twice.
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6
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1
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Why does writing to a D3DFMT_R32F render target clamp to 1?
I'm currently implementing a picking system. I render some objects in a frame buffer, which has a render target, which has the D3DFMT_R32F format.
For each mesh, ...