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1 vote
1 answer
751 views

OpenglGL Render two scenes with one draw call

I need to draw a normal-vector scene and default scene. I could achieve this my having two programs with different fragment shader to produce the following images. It will require me to draw twice. <...
Blue Bug's user avatar
  • 1,112
6 votes
1 answer
743 views

Why does writing to a D3DFMT_R32F render target clamp to 1?

I'm currently implementing a picking system. I render some objects in a frame buffer, which has a render target, which has the D3DFMT_R32F format. For each mesh, ...
Emidee's user avatar
  • 161