The fbx tag has no wiki summary.
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What is the relative node (joint/bone) transform in a skeleton hierarchy (armature)?
Typically, asset importers output the skeleton as an array of bones where each bone, among other things, has a translation component and a rotation quaternion. From these parts the absolute ...
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1answer
43 views
How to import .fbx MODEL into Unity Project?
I created new Project in Unity. I downloaded .fbx file from internet, it looks like as give in image.
How can I import .fbx into Unity Project. I am beginner and this is my first Unity Project.
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FBX animation file - Fixing Multiple Roots
I have a collection of nicely animated fbx files that all have the same issue explained here http://www.unwrap3d.com/u3d/quicktip_xna.aspx under 'Fixing multiple roots' section. This requires ...
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How to import a character with multiple parts into udk
I have a master chief model that I downloaded and rigged, and it has multiple parts. The body, helmet, and pieces of armor that go around his body are all separate objects that have separate texture ...
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Bounding box not right rotation XNA blender object (.fbx)
I am importing .fbx models (a simple cuboid), the model itself displays fine (and is repeated to make a wall) however the bounding box seems to be on the wrong rotation. Below is a screen shoot:
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2answers
106 views
What is the advantage of binary FBX files over ASCII ones?
I know that the size does matter but except for this advantage, are their any other advantages to using binary files instead of the ASCII format in real production workflows?
ASCII files have a lot ...
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62 views
3DS Max Export to FBX
I exporting my character to FBX but the character not correctly exported. I get errors & warnings when export.
Export Logs
Error: Shape Modifier Export (1)
Warning: Modifiers above skin ...
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1answer
102 views
How to check metadata stored in FBX files?
Is there a way to check and edit metadata information stored in FBX files? I'm using 3ds Max's fbx exporter. Can this be done with it or is there any other tool for that?
For example: adding name, ...
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1answer
158 views
XNA & HLSL - rendering a model with its original materials (colors)
I am currently trying to code my own HLSL effect file, in order to render an FBX model I made with Autodesk maya, and to which I have applied some materials (colors).
before trying to write an effect ...
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1answer
92 views
Multiple FBX Animation Files in Maya
I bought some animated models which came as FBX files from the unity asset store and I'm trying to export them to PNG sprite sheets in Maya (for an html5 web project).
The file seems to be main fbx ...
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1answer
266 views
Problem converting FBX file into XNB
I create a Monogame Content Project to convert assets into XNB. For FBX file without texture there is no problem: the file is correctly converted and when I load XNB into my project everything is ok.
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1answer
1k views
C++ FBX Animation Importer Using the FBX SDK
Does anyone have any experience using the FBX SDK to load in animations. I got the meshes loaded in correctly with all of their verts, indices, UV's, and normals. I am just now trying to get the ...
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110 views
3ds Max Rigs to Cinema 4D
I exported the rig from 3ds Max as a FBX file and opened it with Cinema 4D. Everything works great, but the model and a different look to it. Also the mask on her head has a different texture, but it ...
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87 views
Adding root bone in 3DS Max?
my animation artist has made me a nice first person pair of arms, animated it, textured it, and given it to me. Then he went on vacation.
I am programming my animations, and I am trying to test the ...
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0answers
772 views
Export a .FBX file in Unity3D at runtime
What I'm looking to do is be able to export an object as a .FBX at runtime in Unity3D.
I've made a C# script which can export a mesh filter or skinned mesh renderer to a .OBJ file at runtime, but ...