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3
votes
0answers
113 views

Unity 4 and Blender 2.6 - Animated Objects Always Playing at Global Origin

I created and animated a sledgehammer in Blender 2.67b using an armature. The sledgehammer has one animation (created using the Action Editor) called "Idle". I parented the imported sledgehammer to an ...
0
votes
0answers
91 views

Importing materials along with terrain from Bryce

I've created bunch of terrain in Bryce, and I've managed to import the most basic part of it without any fuss. However, anything more complex (mountains, etc) cannot be imported without the material ...
0
votes
1answer
186 views

Asset workflow for Blender models?

As a coder, I don't have much experience in asset creation workflow. I'm trying to figure out the best way to work effectively with Unity + Blender combo. I don't export to FBX, I prefer to work ...
2
votes
1answer
110 views

XNA partially extending the content pipeline using a ModelContent

I am trying to extend XNA's content pipeline in order to import a model in .obj format (a very simple and text-based format, see here for details). Writing a full extension library seems like an ...
1
vote
1answer
166 views

XNA 4.0 Refresh AudioEngine, WaveBank and Others Not Found

I'm going through the Learning XNA 4.0 book, and unfortunately I installed XNA 4.0 refresh. All the code up until now has worked, with the exception of me needing to remove the Framework.Net and ...
1
vote
1answer
266 views

Pygame Import Error, Python 3.2

I'm having an issue with the Pygame module. I run Python 3.2 and installed the respective Pygame file, but now when I try to import it in the IDLE, it gives me this error: >>> import pygame ...
0
votes
2answers
235 views

Why does unity obj import flip my x coordinate?

When I import my wavefront obj model into unity and then draw lines over it with the same coordinates in the obj file, the x coordinate is negated. I don't see any option in the importer that might ...
5
votes
1answer
306 views

If I make a 3d model in a .fbx format, do I owe any royalties/fees to autodesk for using fbx files in Unity?

I'm currently making a game where every format for every asset is either opensource/freeformat, or requires no license fees to use. I've pretty much settled happily on .ogg for audio, vorbis/webm for ...
1
vote
0answers
400 views

Any way to edit Warcraft MDX or MDL Animated models?

I have been searching for a while for a way to get an animated mdl or mdx model into any 3D animating software (such as Blender), but so far have not had any success. I found a few methods of getting ...
2
votes
1answer
916 views

Importing FBX with multiple meshes in UDK

I need to import into UDK a several amount of FBX models (representing buildings) which are composed by various submeshes (walls, windows, roof...). I need to keep the individual meshes (can't use the ...