Tagged Questions
0
votes
0answers
89 views
Programming Language vs. Game Engine [closed]
I understand that this question has been asked multiple times before. I am just asking this quick and simple question.
I have been learning programming in C#, Java and C++ for the past 6 months; ...
0
votes
1answer
55 views
Java: See if Mouse is hovering/clicking Sprite
The game I am developing is in which you defend the Cell from the Viruses, and I need the sprites to have a MouseListener for when the mouse clicks on that sprite, it will get destroyed, and I cannot ...
0
votes
1answer
261 views
Different Attack Systems in RPG [duplicate]
I'm making a 2d rpg game with libgdx and java, and I'm wondering how I would organize different attack systems - magic, melee, etc. (it's not a turn-based rpg). I have a PlayerClass enum, a Player2D ...
2
votes
2answers
112 views
Spawning entities in groups on a 2d tile-based map
I have a 2d game that generates an "infinite" map of tiles based on a "noise" height map. Each time a new "chunk" of 16x16 tiles is loaded, I have code that randomly chooses a "creature" to spawn into ...
0
votes
1answer
195 views
Android Bitmap: Collision Detecting
I am writing an Android game right now and I would need some help in the collision of the Pawns on screen. I figured I could run a for loop on the Player class with all Pawn objects on the screen ...
1
vote
1answer
175 views
libgdx: how to manage entity classes [closed]
Good day sirs, I know this is a newbie question but I really need to ask it. I've been reading a lot of sample codes on libgdx, and I have seen entities(player, enemy, boss,etc.).
my question is what ...
0
votes
3answers
199 views
Valid gameloops
I've got a thread (gameloop) in my game that is super complicated, and is built with the help of tutorials when I was still a beginner. But now that I understand a bit more, I find myself wondering ...
-1
votes
1answer
83 views
Android TCG structural design [closed]
I started developing tcg for android, using ADT bundle.
What is the right approach/way for making/storing cards/game info, local sqlite, some kind of data file? some service? or something else?
-1
votes
1answer
123 views
Get distance between the edge of screen and a moving sprite
How to get the distance between the edge of the screen and a vector moving sprite? I want to get the distance between my moving sprite and the edge of the screen so that when my sprite touches the ...
0
votes
0answers
35 views
Getting direction of mouse from the middle - slick2d [duplicate]
I need to find the direction of the mouse from the centerpoint, i need it to return a direction e.g. north, south, northwest, southeast and so on
how would one go about doing that in java
ps. to ...
7
votes
2answers
917 views
Java 2D game programming: Different approaches to make a game loop
I am new to Java game programming, but the more I read the more I'm confused, because I've seen several different approaches to make a game loop:
1. The standard approach, that uses the Timer class ...
4
votes
4answers
310 views
Storing data for a pokemon like game
The game I'm developing is close to Pokemon. How should I store the data? I am currently thinking of text files where I save the map and have a corresponding textfile for the trainers and their teams ...
0
votes
1answer
118 views
Android activities, when to use them?
I'm getting back into programming my game and I can see that I've used activities for so many things. I only have one with a custom-view (my actual game), the others are activities with XML-views, ...
4
votes
1answer
547 views
RPG game engine. Skill application calculations
Short preface
I am a part of a small team which is entering game development. We're creating a new RPG setting with custom game system and mechanics based on dice rolls. I'm server-side java ...
0
votes
5answers
401 views
Does Java support OpenGL by itself?
Note: This is long but I explaining everything that you need to know. Don't read half way through it and say "What's the question?". It's simple but long and I need help as soon as possible.
So I ...