Tagged Questions
1
vote
4answers
839 views
Tile-based maps in AS3
I want to make a tile-based platformer in AS3.
I want my game to read an external maps file (in xml or json or somethimg similar) to draw a tile-based map.
I've seen loads of tutorials for this in ...
0
votes
0answers
460 views
Pac - Man game collision ActionScript 3.0
I'm making a very simple Pac - Man game and have everything working except for a small bug. I'm using a grid based system where Pac - Man can only move if the tiles in front of him are open. ...
0
votes
1answer
144 views
Why does the player fall down when in between platforms? Tile based platformer
I've been working on a 2D platformer and have gotten the collision working, except for one tiny problem. My games a tile based platformer and whenever the player is in between two tiles, he falls ...
3
votes
2answers
979 views
Flash AS3 sidescrolling tiles optimization
I'm trying to make a sidescrolling game in Flash that will run on a low performance laptop.
While studying the subject from Tonypa I saw that he builds a Bitmap by making copys of the BitmapData of ...
5
votes
2answers
764 views
How do I get the distance between 2 points on an isometric grid?
How do I get the distance between 2 points on an isometric grid? I'm creating a facebook isometric game (in as3), and when I move around a particular type of building, I need to know if it comes ...
1
vote
1answer
2k views
Collision Detection for sidescrolling Tile based Game
I've been working on a tile based game with a 2d array as fundamental ground for my tiles. Now my next step is to have the wall tiles be impenetrable, so that the player can walk ontop of them and ...
5
votes
2answers
928 views
Perfect fit for isometric tiles in AS3 with BitmapData
I'm creating a game which uses 320x160 sized isometric tiles. I've got an editor that allows me to take loaded in tiles and plot them. The map size is 8x8, and instead of placing down 64 movieclips, ...
3
votes
3answers
953 views
Generating background tiles for a side-scroller with variable player speed
I'm currently working on a side-scroller which lets the player alter their speed and I wondered how should I properly generate and control background tiles for such a kind o game. I'm using Flixel but ...