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Best way to sync PhysicalObj to player headset position?

I’m in the process of designing a threejs-based webxr engine for simple VR games. Right now, I’m working on implementing physics with cannon-es, but I’m struggling to figure out how to sync the player’...
Blue Herring's user avatar
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86 views

Why does this code behave strangely with different camera angles?

Relevant to this issue are two MonoBehaviour scripts: Actor and Player. ...
Bunabyte's user avatar
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How does real Perlin noise work?

I find lots of articles but they cut parts out to simplify the process. I am trying to write a function to generate real 3D Perlin noise without skipping steps like averaging the 4 corners ray somehow....
Opengraphicspros12's user avatar
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Why does a sprite with a larger texture render faster?

While drawing a map for a game in Pygame, I encountered a strange problem. Loading my grass sprite, which is a little over a kilobyte, and placing it, the FPS dropped by half. However, replacing the ...
Just Nick's user avatar
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using Unity URP/lit shader with skinning and DOTS

I'm using: Unity: 6000.0.51f1 Entities: 1.3.14 Entities Graphics: 1.3.2 URP: 17.0.4 Shader Graph: 17.0.4 I'm fairly new to both DOTS and Shaders, but when trying to use DOTS with URP combined with ...
TheWolfNL's user avatar
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Necessity of node-graph-based rendering in simple game engine

I'm working on a C++ game engine for my own projects. It's divided into two parts: one which handles basic functionality like logging, cross-platform abstractions, filesystem utilities, etc., and ...
Bunabyte's user avatar
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136 views

Open model file format that supports skeletal animation

I'm looking for a file format to store and load 3D models with skeletal animation data, which is free to use and distribute without licence restrictions. I've evaluated formats like glTF and Collada (....
Opengraphicspros12's user avatar
7 votes
1 answer
1k views

Why are collision manifold points created inside objects instead of on their surfaces?

Suppose you have two overlapping spheres \$A\$ and \$B\$, with centers \$c_{A}\$ and \$c_{B}\$ and radii \$r_{A}\$ and \$r_{B}\$. Let \$n = \operatorname{normalize}(c_{B} - c_{A})\$ be the collision ...
Ram's user avatar
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50 views

Instantiated child scene does not rotate with the parent as pivot

Version 4.4 I am starting to learn Godot by creating a game in which my ‘Player’ scene is instantiating and adding a ‘Ball’ scene as its child on starting the game. I position the Ball at a distance ...
Prashank's user avatar
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72 views

OnTriggerEnter called without a Rigidbody

I use Unity and the player controller in the game is acting strangely. It has a Character Controller but no Rigidbody. I use CharacterController.Move to make him ...
Achie1's user avatar
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What am I missing to get my animation working

I use Godot 4.4 and gdscript. I have a 2D isometric character with hundreds of sprite sheets for different angles and weapon status. Its not feasible to do this in ...
Jason Crosby's user avatar
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How to edit maps from campaign to make them work in the Assault Coop mod in Far Cry 1?

How can I edit maps from campaign to make them work in the Assault Coop mod in Far Cry 1? There are some campaign maps in the Assault Coop mod, but not all the maps. For the moment, I opened the maps ...
John's user avatar
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57 views

Is there a string-pulling algorithm that works directly with (3D) portals without checking LOS?

I'm working on a project where audio propagates through a series of rooms and portals. This is modeled by finding all paths from a source to listener and then merging their contributions into a final ...
Luke B.'s user avatar
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129 views

How to correctly set up peering bits for terrain sets/autotiling?

I'm trying to set up autotiling for this tileset in Godot: I set the peering bits like this: However, when I try to place the terrain tiles, all I get is this mess: What am I doing wrong?
Life4Gaming's user avatar
1 vote
0 answers
46 views

How can I dynamically make a distance field shape of the lit part of the moon to use it as a halo in a custom skybox shader?

I created a custom skybox shader featuring a black sky with only the moon and its halo. The moon responds realistically to the scene’s directional light (sunlight), which creates a convincing effect. ...
Ahmed Dyaa's user avatar

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