Newest Questions
57,678 questions
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What technical factors might cause a CrazyGames rejection for a Godot web game?
I submitted a top-down shooter made in Godot (HTML5 export) to CrazyGames, but it was rejected without any detailed feedback. The name of the game is "Spacy Type" (available to preview here)....
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How to make a rounded corners Player Icon in Godot 4.2.2?
I'm trying to implement a "rounded square" player character's icon in the UI. The actual .png of the icon is, of course, square, 256x256 px, so the UI element must round its corners "on ...
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Why did my game get rejected by CrazyGames? Looking for feedback on first impressions [duplicate]
I recently submitted my HTML5/WebGL game to CrazyGames.com, but unfortunately it was rejected without specific feedback.
Here’s the preview link:
https://www.crazygames.com/preview/25901363-36f7-4d64-...
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HLSL Automatic Root Signature Creation
I know of two different ways to specify a root signature in DX12, and those are:
Creating one with D3D12_VERSIONED_ROOT_SIGNATURE_DESC and ...
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AABB algorithm in C++ no vec3 [duplicate]
Hi im trying to select voxels in a voxel world that are at the center of the cameras view.
The players camera X,Y,Z position and its rotations are known. The camera works in this program.
I tried ...
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How to provide skill ratings for many related but disjunct properties (players, decks, etc.)?
My girlfriend and I are designing a small app to track our Magic The Gathering games. We want to use our game data to rate our decks, ourselves and generate game suggestions.
Elo seems like the ...
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1
answer
46
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My scene crashed on `MonoBehaviour::VirtualRedirectTransfer`, how can I figure out which class or GameObject triggered this error
I have a Unity scene that works fine in editor, but always crash after being compiled into an executable with .NET/Mono backend, so I enabled stacktrace logging and dump the whole log into a file:
<...
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56
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How to reduce the size of my terrain?
I made a WebGL game at https://jugglecats.itch.io/startastic (password is "password"), but the game was far too large, making it take a too long to load. Upon inspecting the build report (...
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93
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Correctly handling input in case of frame drop
My game loop looks roughly like this:
...
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1
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83
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How to virtualize an 8-ball pool table for an AR game which uses both real and virtual objects using Meta Quest 3 (v77) and Unity 6
I am creating an AR game in where I would like to virtualize an 8-ball pool table. Since semantic labeling is practically useless, I would like to have some manual placement of objects and some ...
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Error compiling godot 2.0 from source on raspberry pi
I’m somewhat new to 3D game development having briefly played with unreal engine. I tried installing Godot 3.2 from apt but it won’t let me do anything because the openGL drivers are too new for my Pi ...
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2
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55
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UI tween animation completely different on Phone and in Unity Editor
I have this function that spawns an Icon from a world position and animates it to correct UI position. In editor it works fine but in apk on phone it has a wrong starting position. Now as I understand ...
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How to use model scale setting when importing into Unity?
Here is the screenshot of a model I downloaded over. In the import settings inspector you can see (my interpretation — correct me if I am wrong please):
Unity detects that its scale is in millimeters....
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147
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Voxel Raycasting/ Divide A Line In 3D Into Small Portions
I have a voxel game where I want to know which block the players camera is facing. To do this I have a line the distance allowed for the player to interact with the world cast from the center of the ...
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How to match UI text size and position between editor and build?
In the editor, it does not matter if I set the resolution in the game view to my pc resolution (1920x1080) or to "Free Aspect".
The only thing that changes is that in "Free Aspect",...