Top new questions this week:
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I'm making some rudimentary AI for my side-scroller and I need to know whether an AI unit can reach point B from point A simply by taking a jump.
Flight trajectory of my characters is a bit unusal as …
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I have a multiplayer game and I'm doing client-side prediction, but some players can drink a potion and become invisible...
The problem is that when they become invisible I don't share anything that …
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I am working on a Unity mobile game, much like a multiplayer version of Temple Run. I'm seeing a fluctuating network latency (generally 200-500ms) because of the mobile platform.
The two player …
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I have been trying to implement the wave equation described in this paper ("Water Simulating in Computer Graphics," Kai Li and Liming Wu) in Java. Part of the paper discusses modeling waves as a sum …
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I'm currently have an application that has ~10k draw calls. I implemented a batching scheme where I group all objects that share material, vertex format, etc and pre-transform them by their world …
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I'm thinking about theoretical possibility of playing tic tac toe by neural net. Is this have any common sense? Let's consider tic tac toe which contains 3 rows and 3 cols (it's 9 cells). Ok, then the …
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I've implemented a game loop similar to that in Glenn Fiedler's Fix Your Timestep! article. I have an update step running at 50Hz and a render step running at 60Hz (monitor refresh rate). To keep …
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Greatest hits from previous weeks:
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Is the data really modified that much during play?
I'm assuming the longish pause between restarting a level is the entire level reloading. But it seems to me that a well implemented system should …
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I am currently making a trailer of my game for my college project, I would like to note that my game is cross platform. Do I need to ask for permission to use those images in such situation? - When …
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Can you answer these?
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I'm trying to implement SSAO based on this tutorial. My setup:
OpenGL 3.2
Forward renderer
View-space depth and normal in a single 16-bit floating point texture.
The result I get is this:
The …
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I've made a game in 1920x1080 res in XNA, and I can't seem to find a way for the graphics device to squash the screen images to other resolutions like 1600x900 when played on different computers.
How …
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I'm writing a turn-based strategy game the uses a grid in Java. I use Swing for the windows, but paint the Grid with Graphics2D. I've already come up with two working solutions, but I'm not sure …
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