Tagged Questions
0
votes
0answers
8 views
Can I export animated models from Unity? Into what formats?
I have an animated 3D model from the Unity Asset Store that I would like an animator to touch up. But they need it in a format they can use (Maya or... something else). All I have been able to find so ...
0
votes
0answers
23 views
Simultaneous Animation for a GameObject - Unity3D
Its my second week with Unity. I am doing a 2D game and I have a small GameObject which should change its sprite along with following a definite path defined in Animation Curves.
I did both of them ...
0
votes
0answers
70 views
How can I animate 2d sprite rotation without interpolation?
I would like to animate a weapon being swung in 2 frames - all I'm doing is changing the position and rotation of the weapon sprite. However, I don't want unity to interpolate the rotation (generate ...
1
vote
2answers
93 views
Normals in my skinned model are not animated
I have a blender skinned mode with animation. Normals look like they are messed up. This is how it looks in Unity3D before and after animation.
As you can see, my model should be lit up just like ...
2
votes
2answers
74 views
Blender-to-Unity Animation Issue
I've been programming games for quite a few years now, but I recently thought I would try my hand at some simple 3D modeling and animation. I'm currently using Unity and Blender. In Blender, I was ...
1
vote
2answers
85 views
How to disable play automatically on animation in Unity3d 4.5.1
Where is the option to disable the 'Play Automatically' function for animations in Unity3d 4.5.1. In previous versions, there was a button under the Animation tab to disable the play automatically:
...
1
vote
1answer
27 views
No animation clips in assets folder
I'm trying to import an FBX file made in Blender into Unity so I can use the actions created in Blender in a Unity animation state machine. A lot of sites seem to suggest that simply dropping the FBX ...
2
votes
2answers
153 views
Animate from end frame of one animation to end frame of another Unity3d/C#
So I have two legacy FBX animations; Animation A and Animation B.
What I'm looking to do is to be able to fade from A to B regardless of the current frame A is on.
Using animation.CrossFade() will ...
0
votes
1answer
56 views
Unity-Animation parameters are not being set
I have the following animation controller:
with two parameters of walkingSpeed and Jump. I have the following code which should change the values:
animator.SetFloat("walkingSpeed",0.9f);
...
0
votes
3answers
180 views
Why are my Unity procedural animations jerky?
I'm working in Unity and getting some crazy weird motion behavior. I have a plane and I'm moving it. It's ever so slightly getting about 1 pixel bigger and smaller. It looks like the it's kind of ...
1
vote
1answer
86 views
How can I play an animation in response to an event?
I've written a script to play an animation, but it starts immediately as my level loads. Instead, I want it only to start when triggered by some event or after a given timeout.
How can I do this?
1
vote
1answer
145 views
Animating feet seperately from the body
I have a character and I would like to animate a walking animation for it. However i get the following result when I animate it:
(ignore the green lines/ markers/ sound) As you can see the foot ...
0
votes
0answers
90 views
Unity not updating sprite animations (possible bug)
I have a simple animation of a foot which i want to change sprites from one sprite to another, which is seen in the following two images:
now as one can see in the animation timeline there is a ...
1
vote
1answer
58 views
How can I make an attached gameobject behave correctly on character flip?
I have a character that on start-up is equipped with another gameobject/prefab as a weapon, attaching it to a hand.
void Start()
{
handFront = transform.Find ...
0
votes
2answers
197 views
Playing an animation relative to current Transform in unity?
I have an animation created with the built-in dope sheet. It plays correctly but I would like it to be played relative to current object transformation. For example I have a palm tree that moves its ...
0
votes
1answer
145 views
Unity animations in iOS
I'm an iOS developer and I'm trying to make 2d animations with Unity 4.3 + RageTools Pro + RageSpline. I want to integrate the animations into a native iOS application.
In Unity I have different kind ...
0
votes
1answer
222 views
Skeletal animation with Unity2D?
I want my character to aim with the mouse so, arms and head must move following mouse cursor and when the character is stand still it could change its stance a bit to accommodate the arms position. I ...
-1
votes
1answer
316 views
Animating a sprite with mecanim
I want to try animating sprites with the Unity's mecanim. All the tutorials I found used bipedal humanoids, which already have the avatar for the animator component and imported animations.
What I ...
1
vote
1answer
520 views
How should I handle animation states in Mecanim?
I did a tutorial which associated an integer to each state and manually set transitions from one state to another based on that integer, but that seems really sloppy.
Is there a more elegant way? I ...
0
votes
1answer
1k views
Switch character to play animation() in Unity3D using c# [closed]
I have two or more 2D character (Character A, B, n..).
I made an animation on the character using the Animator class "AnimCharacter.cs".
if i press the 'PgUp' character 'A' can call the function ...
2
votes
1answer
698 views
Moving a character according to the animation, rather than code
I'm using 3ds Max to export character animations in which my character is moving. I expected this to mean that the character will move in Unity, but it doesn't...
For example, if my animation (in 3ds ...
-1
votes
4answers
1k views
Too much animation work for 2d characters. Creating 2d character animations by prerendering an animated 3d model?
I've read a bit about creating assets for games and the consensus seems to be that 2D is cheaper than 3D in all aspects with the exception of character animation. That's caused by the need of ...
6
votes
2answers
1k views
Animation Workflow from Blender to Mecanim in Unity 3d
I've recently started learning Unity and one of the things that's really really slowing me down is not being able to add custom animations to the standard FBX's you get from unity's app store. When I ...
1
vote
1answer
1k views
Why do my animations need to be marked as “legacy?”
I'm in the beginning of a project and I'm not really using 3D models but rather a hierarchy of primitive shapes. I made a couple of animations that suddenly don't work anymore. I get an error about ...
2
votes
2answers
639 views
Rotate to a set degree then reverse and repeat in Unity
I'm making my first project in Unity, a simple game where touching objects adds points to the player's score.
I'd like the objects to have a pleasant back and forth swaying animation on the Z axis. ...
3
votes
1answer
340 views
Animations not accepted in animator
In the official Unity Animator State Machine tutorial video animation clips are dragged out from the assets folder into the animator and dropped.
I have a 3D model that i bought online to experiment ...
0
votes
0answers
139 views
Terrain effect animations in Unity
I am trying to find out how can I make terrain effects animations that are possible at any given position. I have though about this and I can't seem to find any ideal solution using the following:
a) ...
5
votes
1answer
367 views
Why are my animated objects (from Blender) always playing at the global origin in Unity?
I created and animated a sledgehammer in Blender 2.67b using an armature. The sledgehammer has one animation (created using the Action Editor) called "Idle". I parented the imported sledgehammer to an ...
3
votes
2answers
451 views
How do I morph between meshes that have different vertex counts?
I am using MeshMorpher from the Unify wiki in my Unity project, and I want to be able to transform between arbitrary meshes.
This script only works when there are an equal number of vertices between ...
-1
votes
2answers
127 views
UnityScript generating UnityEngine error
I have the following code set out for a simple animation in Unity:
#pragma strict
function Start () {
}
function Update () {
if (Input.GetButtonDown("KeyCode.W")){
...
1
vote
1answer
468 views
Change animation speed of a 3D model
I am working on a small simulator. There is a 3D character on the screen and it randomly plays an animation (I used animation.PlayQueued(...) command inside a for loop).
Now I have added a slider ( ...
3
votes
1answer
2k views
Load character animation on button press - Unity3D
I am new to Unity3D and I am going to develop a simple animation application. There is a human character and there are three button Eg:- "jump", "down" , "roll", I want to bind the animation files ...
1
vote
1answer
404 views
How to Animate a Mechanical Model to work with Unity's Mechanim?
I made a relatively simple model in 3D Studio Max to be used in a game. It's a simple stationary laser turret with an openable maintenance hatch. I want to use Mechanim to handle the animation states. ...
2
votes
1answer
126 views
Mixing animations
I'm working on a swing animation and mixing it with a turn animation in a motorcycle game.
The issue is that for the swing animation to work while turning only the swinging arm has to animation, ...
1
vote
1answer
478 views
Armature in Unity3d distorted
On the left is a base mesh with armature in Blender. I imported this model and armature into Unity3d.
The result is on the right. The arms are clearly distorted, and I can't seem to fix it by ...
2
votes
3answers
2k views
How to start in animating my model?
I got a model from TurboSquid. Which is an archer and when i imported the model I got all the textures to be put on properly. The thing is the actual character has no children nodes, is it possible ...
1
vote
0answers
452 views
Unity - Mesh Deforms terribly while mixing animations
I have a simple game I'm working on to help me learn unity3d. In my Start() function, I've used the following code to set up my animations.
walkAnimation = animation["Walk"];
...
1
vote
1answer
1k views
Problem animating in Unity/Orthello 2D. Can't move gameObject
I have a enemy npc that moves left and right in a corridor.
It's animated with 2 sprites using Orthello 2D Framework.
If I untick the animation's play on start and looping, the npc moves correctly.
...
3
votes
1answer
4k views
Can I use an animated gif as a texture?
I want to have a plane that shows an animated Gif as it's texture, so essentially it will be a movie. Can I apply an animated Gif as a texture? If so, does it apply like a normal texture? Note: I know ...
3
votes
2answers
4k views
How To Smoothly Animate From One Camera Position To Another
The Question is basically self explanatory. I have a scene with many cameras and I'd like to smoothly switch from one to another. I am not looking for a cross fade effect but more to a camera moving ...
1
vote
2answers
654 views
3D Studio Max biped restrictions?
I have a stock biped character in 3D studio max which has a jump animation.
The problem I have with the jump animation is that there is actual y offset happening inside it which makes it awkward to ...
3
votes
2answers
4k views
Is it possible to export a simulation (animation) from Blender to Unity?
I created an explosion animation within Blender, something as shown in this video. To achieve this I used a particle-system, together with the "Explode" modifier.
This kind of animation (simulation) ...
0
votes
1answer
868 views
Animations in FBX exported from Maya are anchored in the wrong place
We are trying to export a model and animation from Maya into Unity3d.
In Maya, the model is anchored (pivot point) at the feet (and the body moves up and down). However after we have performed the ...
2
votes
1answer
959 views
Unity3D animation and world collisions?
I'm using death animation for my enemies but the problem is that when enemy dies he crosses the walls/world. I want enemy/animation to be pushed back into world when he dies (animation is playing). ...
-1
votes
3answers
506 views
How to create solid human characters in MAYA, so that their hands do not cut into bodies while signaling hand sign?
How to create solid human characters in MAYA, so that their hands do not cut into bodies while signaling hand signs? Or can I make the characters solid in Unity? I create animations in MAYA and import ...
4
votes
4answers
3k views
what is the simplest 3d software for unity? [closed]
Ive heard a lot about Daz studio, Poser, Maya, K-3d, Anim8or, Blender, and all the rest.
My question is which one is the best choice in terms of simplicity and quality. price is not an issue really. ...
11
votes
1answer
364 views
Dynamic model interactions
I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I ...
-3
votes
2answers
3k views
Unity: 2D problem (I'm using Orthello package but any advice appreciated)
So instead of dishing out 150$ for SpriteManager 2 (Unity Package), I've been playing around with Orthello which a free SpriteManager package.
I got most of everything I'd like working and it was ...
1
vote
1answer
742 views
Should I use animated objects or use the physics engine on iOS scenes with lots of rigidbodies?
I have a scene with lots of houses and other objects. These objects will be bombarded from the sky. How to handle these kind of settings having in mind that you want the physics to be as realistic as ...
2
votes
2answers
1k views
How can I get my first-person character in Unity to move to a ledge with an animation?
I'm trying to get this to happen:
The character walks up to a large crate, the player presses a button, and an animation starts playing where the character climbs up on to the crate. (all in first ...