The Lightweight Java Game Library (LWJGL) provides access to high performance, cross-platform libraries OpenGL and OpenAL. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks.
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2answers
19 views
LWJGL Jumping Down [on hold]
I'm currently building a little game using LWJGL, and I got a Game class which contains my game loop, instances etc... And a Player class which contains a constructor (for x and y coords), logic ...
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1answer
33 views
How do I move the camera in 2D LWJGL openGL?
I am making a top-down rpg game with the LWJGL but I can't figure out how to make the camera follow the player. I've tryed using GLU.gluLookAt() but it seems to be designed for 3D and when I try it ...
1
vote
0answers
35 views
2D collision detection with Boundaries of object
Currently I have a working game in lwjgl/java, with an object(player) that moves across the screen. As it is tile-based, the player has to move around, and I need to know when it collides with certain ...
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0answers
40 views
Shadow mapping implementation not working?
I am trying to implement Shadow Mapping in my program using Java/LWJGL/OpenGL/GLSL, but I cannot get it to work properly. Let's start off with a screenshot first, then the relevant code and lastly ...
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0answers
40 views
Window resizing doesn't work correctly
im currently having issues on resizing my game.
It's a 2d Game and I want resizing to look a little(or exactly) like this:
Original size:
Smaller window size:
My resizing function currently ...
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0answers
28 views
LWJGL Importing .obj faces properly
I've created a simple OBJ reader. I am able to draw and render the object I created without using the texture or normal coordinates just fine. However, I'm trying to use all of the face portion in ...
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votes
1answer
52 views
LWJGL Adding Textures with VBOs
I'm currently trying to texture a cube, but I am having no luck determining what the next step should be. I can load an .obj model from Blender into my LWJGL program just fine, and I can even make a ...
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votes
1answer
39 views
How can I create a cross-fade between two quads?
I have two quads, and I would like to have each one of them on the screen for 5 seconds, then fade to the next one. How could this be done?
My code:
package net.makerimages.Unacrawl.stateSys;
...
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0answers
50 views
LWJGL Translation Problems with Matrix4f Class
I've just implemented a simple 3D Camera into my current game program using matrices and shaders. (I've basically just implemented the simple camera found here: ...
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votes
1answer
62 views
LWJGL Camera Rotation Issues
I am quite new to LWJGL and OpenGL and I am trying to create an FPS camera. I had no problem with 2D stuff, so I decided to step things up and try and make some things in 3D. I have this 3D camera ...
0
votes
1answer
98 views
2D Tiled Map - Small tiles or big tiles with pixel-precise movement
I am using Java - LWJGL - Slick2D . I have tried to do a proper collision detection with 32 x 32 tile size but failed three times. I just cant get it to work! I found a youtube video that was using ...
1
vote
1answer
103 views
Telling my shader when to use which Texture
So I've just managed to get Texturing via GLSL shaders to work and i can pass a sampler2d textureHandler + my uv coordinates into my shader to specify the texture to be displayed on my Tiles.
Now im ...
3
votes
3answers
210 views
Libgdx 2d png transparency
My scenario:
Build a simple tic-tac-toe example with libgdx.
I have simple images: cross, circle and board all pngs created with gimp with alpha as color.
How can I render them using transparency ...
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votes
0answers
36 views
Should tiles in a tile-based game draw themselves? [duplicate]
I'm a beginner in game programming, and I want to start with Java (in which I have a strong background I think) and LWJGL. I want to create tile-based games.
Let's say I have an object named Tile, ...
0
votes
2answers
66 views
How can I move a created Image in Slick2D?
I want a image to follow the mouse, and I use Image class of Slick 2D:
public void init(GameContainer gameContainer, StateBasedGame stateBasedGame) throws SlickException {
mouseImage = new ...