C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.
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9 views
How to start developing using Kinect for Windows? [on hold]
I have started a project using Kinect for Windows to develop a kickboxing training game for college project similar to this http://www.youtube.com/watch?v=c0S_Hjy9QtY,but I'm not sure where to start ...
0
votes
1answer
61 views
How can I find the perpendicular to a 2D vector?
I'm making a top down game where the player moves forwards towards the position of the mouse cursor. As part of the player's movement code, I need to determine a vector that is perpendicular to the ...
-1
votes
1answer
32 views
Lerp speed or lerp time [on hold]
Am I right about the fact that lerping can be done over a set period of time or at a speed which will continue until the target is reached?
How are the formulas for the two? Is it something like ...
2
votes
1answer
92 views
Strange collision behaviour in 2D game even though the collision is very basic
I have a player ship (cube) and some enemy laser projectiles. When the player ship has position X values greater than 1, collision with the enemy projectiles occur but when it has lower X values, the ...
0
votes
1answer
67 views
Match-3 “find matches” function not returning correctly
So I'm in the process of making a simple bejeweled clone and for some reason my "find matches" function is having problems. I've broken it up so it check horizontally, then vertically and right now ...
1
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0answers
57 views
Carve river beds into existing 3d procedural generated terrain
Ok, I've read many threads around about procedural terrain generation with rivers and roads but they suggest approaches from zero to result.
I'd like to know if exists an algorithm to apply to an ...
0
votes
0answers
40 views
How can I use Farseer with Monogame? [on hold]
If I use the old version(3.3) of Farseer Physics XNA WP7, I get many error messages like the following when I debug:
The type or namespace name 'FarseerPhysics' could not be found (are
you ...
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votes
0answers
37 views
How to split a mesh plane
I'm working on building a terrain from an arbitrary mesh; however I'm now in need of some assistance on how to split the terrain into smaller sections. I'd like to start by splitting it down the ...
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0answers
31 views
Smooth circular collisions with edges/collision boxes [C# + XNA]
So, me and a friend are working on our top-down perspective 2D game, and have come to work on perfecting our collisions. In its current state our player sprite is colliding with walls, but is ...
-1
votes
1answer
25 views
Lerping back and forth in Coroutine [on hold]
Im trying to lerp the scale of a game objecto to 30% its size and then back again, but all i get as output is "
Blippping Cursor
up scale 0
down scale 0
IEnumerator Blip_cr ...
-2
votes
0answers
37 views
Rookie question about how to start [on hold]
I am very new to game development. I want to start off easy, but I do want to do it in the turn based strategy grid type direction. So I'll probably start with making tic tac toe and such. But even ...
-1
votes
0answers
56 views
slimDX vs sharpDX [on hold]
I am a student applied computer science and in my free time I am looking in to game development. As we use c# or java in most of my courses I decided to go for c# or java game development instead of ...
-6
votes
0answers
79 views
Lip syncing for animated character [on hold]
I'm currently working on Unity 3d and I have a character thats animated with lip-movement but I want to control the lip-sync with some keyboard controls. For example: the user who playing game presses ...
0
votes
1answer
32 views
x-inverted obj importer in BulletSharp - whats wrong?
See importer C# code at the repository.
Screenshot:
Left: bullet imported version, right: correct 3ds max version.
It's somehow inverted. If you think that left part is just 180 degrees rotated you ...
3
votes
1answer
108 views
Unity Spaceship camera control
I'm trying to make a third person spaceship control system in Unity. In theory, it works like this:
Let's suppose you move your mouse to the right. The targeted direction would rotate to the right ...