Is it possible to use an external .fbx
object in Unity 3D the same way we can insert a picture?
Something like myPath = "http://www.myserver.com/object/myobject.fbx";
?
To load up a 3D model in run time
from a server, you need to use AssetBundles
. You create an AssetBundle and upload it to a server. You can then download that AssetBundle with the unity WWW class.
There is a another way to do it, which is suggested here. In this solution you read the text file construct the model from that. Very difficult and time consuming.