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Is it possible to use an external .fbx object in Unity 3D the same way we can insert a picture?

Something like myPath = "http://www.myserver.com/object/myobject.fbx";?

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To load up a 3D model in run time from a server, you need to use AssetBundles. You create an AssetBundle and upload it to a server. You can then download that AssetBundle with the unity WWW class.

There is a another way to do it, which is suggested here. In this solution you read the text file construct the model from that. Very difficult and time consuming.

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  • \$\begingroup\$ Hi Esa , good information for me, the option AssetBundle is good , but testAsset is interesting also, thank you very much!! \$\endgroup\$
    – blese
    Commented Mar 6, 2014 at 18:44

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