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1answer
22 views

Destroying a MobFox ad? (Android)

Is anyone here using MobFox to display their Android app's ads? I was previously using the AdMob SDK but recently switched to MobFox and while it only took a short time to integrate it, there are a ...
1
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0answers
16 views

Touchable Hud with Actors in Libgdx

I am writing a Tower Defense for Android. Right now my LevelScreen contains a Background-Actor which is pan-able and some zones to buy Towers - after buying them you can upgrade them further. When you ...
1
vote
3answers
98 views

Reducing APK File Size by using JPG instead of PNG for game background images

I've just finished my (openGL ES 2.0 Android) game and it's almost ready for Alpha-testing. When I export the application to an APK File, the file is taking up 16MB and I would like to reduce this as ...
1
vote
1answer
57 views

Tiles touching all of same color check

I'm currently having a problem that has stopped my productivity for quite a while. I need to check if all tiles of a color is touching each other for each color like this: I have all my code for ...
1
vote
1answer
42 views

Problem to match font size to the screen resolution in libgdx

I'm having problems to show text on my game at same size on different screens, and I did a simple test. This test consists to show a text fitting at the screen, I want the text has the same size ...
0
votes
1answer
46 views

Android: How to create fluent animations by using bitmaps and ObjectAnimator?

I want a resized bitmap item to move over the screen into a house. This basically works, but the movement is not fluent and is stuttering. Since I always have to draw both the resized background and ...
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0answers
19 views

Bouncing a ball in bullet 3d using Libgdx [on hold]

I am beginneer I started learnig libgdx and started creating a game of ball using bullet physics library. Currently I can detect the collision as well as when the ground moves it bounces. But I also ...
0
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0answers
16 views

Android development with flash [on hold]

I want to start developing android games with flash, what is the best software to use? And i alsohave a big doubt, It is necessary to have flash or adobe air on your phnoe to run those games?
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0answers
14 views

Unity | Android Hittest [on hold]

I am creating an app for Android. I want to add some GUI-Buttons to move, but don't know how I can do it. The position of the GUI-stuff is right, but I don't know, how I can do a hittest for it. Here ...
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0answers
30 views

How to open another class by clicking on a button on libgdx?

I have a question about libGdx. I am making my own game, I have already made a splash screen and a main menu. I have made a button "Play" in my menu but I can't link it to my main game. however, I can ...
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0answers
35 views

Android OpenGL ES 1.0 - Glow/Bloom effect

I'm currently building an Android space fighter game which uses OpenGL ES 1.0. For several technical reasons, I cannot at this point upgrade to 2.0. I really want to add a "glow" effect to glowing ...
0
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0answers
30 views

How can I increase revenue from android ads? [on hold]

I'm an android developer, interested in making revenue from my apps. I came across this question and have a question for the people who use AdMob and its alternatives. How can I use AdMob Mediation ...
1
vote
1answer
25 views

XY Location scaling with varying density screens

I have a phone with resolution H=1280,W=720,Density=2 I have a tablet with resolution H=1216,W=800,Density=1.331 I drew a rectangle on my phone with corners Left,Top (-1.6,1.55), Right,Bottom ...
0
votes
1answer
32 views

facebook like for unity android

Is there a way to add a like button which links to my page for my android game which I made in unity. Any help would be appreciated.
0
votes
1answer
54 views

background move to the right

I'm developing an android app and want to make move the background to the right. The problem that I have is if it moves it does not repeat the background. I appreciate every suggestion. Thanks. The ...
0
votes
1answer
31 views

Nullpointerexception when loading resources in openGL ES 2.0 Android project

Overview My splash screen starts by display a 'loading' dialogue and then kicks off an asyncTask (The loading dialogue is derived from the standard Android View class) Within the doInBackground ...
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0answers
22 views

Unity - Android touch Problem

I've build my game for various platforms using Unity3d 4.3.3. I've tested it on windows, Mac, iOS and android as well. It works perfectly in all the devices except few high and android devices like ...
0
votes
1answer
40 views

How to make Spritebatch follow finger

I'm back with another question that may be really simple. I've a texture drawn on my spritebatch and I'm making it move up or down (y-axis only) with Libgdx's Input Handler: touchDown and touchUp. ...
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votes
2answers
28 views

How to obtain the currently bound texture ID in an openGL ES 2.0 project

In my game, I have: GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texID); Where texID is an integer returned by my setTexture() method. Let's say, in this instance it's 1. When I bind my textures ...
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votes
0answers
23 views

How to move the background vertically downward in android?

Try this code: private Bitmap mBackgroundImageFar; //my image private int mBGFarMoveY = 0; mBGFarMoveY = mBGFarMoveY + 2; int newFarY = mBackgroundImageFar.Height - (- mBGFarMoveY); ...
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votes
0answers
12 views

Export Blender 3D animation to be played by Android OpenGLES

Below code snippet shows the way to export coordinate of bones: def export_bone_matrix(armature, bone, label, file_handler): SystemMatrix = Matrix.Scale(-1, 4, Vector((0, 0, 1))) * ...
1
vote
2answers
94 views

How to render rounded shape perfectly?

I'm having issues rendering rounded shape figures. I have a Texture with different images in it and I get this whale figure from it with TextureRegion but the stroke of it looks pixelated. The ...
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0answers
16 views

Andengine rube loader

I took a look on those 2 project that I found in here: AndEngineJb2dJson AndEngineRubeLoaderExtension As some of you know I'm developing a rolling scene based game I'm loading all the entities from ...
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0answers
24 views

AndEngine - Performance problems with many entities

I'm developing a rolling scene based game I'm loading all the entities from a XML file and create them in the Loading Scene recently I increase the game width , and by doing so , in the whole level I ...
0
votes
0answers
13 views

AndEngine: image partially disappear on finger move

I am new to andengine and I want to create an app like that: I have 2 images one on other now what I want is if I move my finger on upper image It should partially disappear only from the position ...
0
votes
1answer
29 views

Generating multiple instances of one opengl object with random coordinates

Sorry if the question is dumb but my brain just cannot solve it for some reason.. So I've made one opengl object public static Square ball = new Square(75,75); And I am trying to make it so that ...
0
votes
1answer
135 views

What affects the size of APK files?

The size of the .apk file built by Unity is larger than I expected. Is it image resolution, number of scenes, or something else?
8
votes
1answer
86 views

How can I reliably implement GPU skinning in Android?

I'm trying to get character skinning working on Android. The idea is quite vanilla: I have my skinning matrices, and along with each vertex, I send up to four matrix indices and four corresponding ...
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votes
0answers
30 views

How to export blender coordinate to be used in Android OpenGLES

I'd like to create my personal light-weight Android 3D engine to show 3D animation configured by Blender. I have successfully loaded the Blender-created 3D models by OpenGL ES on Android. Now, I'd ...
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vote
1answer
71 views

Why isn't my background drawing to the screen?

Ok, So I have a game I have been working on for a few months now and I am now stumped beyond belief. My friend who has spent days working on this background gave it to me and I put it in my game. On ...
1
vote
1answer
66 views

LibGDX collision detection on moving and rotating object (rectangle enemy) [closed]

i am trying to get collision dectection working properly but when i do it, the collision area keeps moving. no matter what i tried. there are 2 objects and the objects are moving and i cannot get the ...
0
votes
0answers
26 views

sprite reset method not working in update thread(andengine)

I have sprite array with length of 8 and I am trying to reset sprites position in scene's update thread but it doesn't work. However I tried to reset sprites in sprites modifier listner which works. I ...
0
votes
1answer
49 views

How to change pixel color of Texture with Fragment Shader

I want to change the pixel color of a texture. I don't know where to start and what to add. Really need help, I only find useless snippets in the internet. My current Code: public void ...
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0answers
14 views

How to switch a view off and on again while retaining key event input

I have a couple of views in my app - my main activity and a separate activity which is used for high scores. What I need to know is how I can 'get rid' of one of the views temporarily, and then bring ...
1
vote
1answer
79 views

Loading a stream/asset on Android MonoGame without ContentManager

In the game I am developing, I have created a serializable class that generates a .map file for saving and loading levels. In XNA, this works great using the following code: FileStream fileStream = ...
0
votes
0answers
22 views

Deleteing Textures in Android OpenGL ES 2.0

I'm confused about how to delete a previously applied texture. So, I've applied my texture and am happily rendering it. I decide I want to delete the texture, so this is what I've tried...... void ...
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votes
1answer
37 views

Speed up loading of png files (used for textures) in Android OpenGL Game

My game has a few texture atlases that need to be loaded (in my XHDPI folder they total 3.49MB) and on a top-end device they don't take that long to load, however on a low-end device they seem to take ...
0
votes
1answer
54 views

How can you check your users' unlocked achievements (Google Play Game Services)?

Is it possible to see how many of your users have unlocked certain achievements on the Google Play Developer console? This information would be very useful. I guess that one could achieve this through ...
-1
votes
1answer
36 views

get current frame from an one row graphic

I need to get the current frame of a image but it does not work and I don't know why... Could someone help me pls... thx package com.android.testgame; import android.graphics.Bitmap; import ...
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votes
0answers
28 views

How to get location of sprite placed on rotating circle in Cocos2d android?

I am developing a game using Cocos2d, and I got stuck when trying to find the location of a sprite placed on a rotating circle on the background. When I hit at a certain position on the circle it's ...
0
votes
1answer
76 views

How do I make this rendering thread run together with the main one? [closed]

I'm developing an Android game and need to show an animation of an exploding bomb. It's a spritesheet with 1 row and 13 different images. Each image should be displayed in sequence, 200 ms apart. ...
1
vote
1answer
56 views

Multiple enemy array in LibGDX

I am trying to make a multiple enemy array, where every 30 secods a new bullet comes from a random point. And if the bullet is clicked it should disapear and a pop like an explosion should appear. And ...
-1
votes
1answer
60 views

Combine Two Shader Program [closed]

For my android application, I want to apply brightness and contrast shader on same image. At present I am using gpuimage plugin. In that I found two separate program for brightness and contrast as ...
2
votes
0answers
63 views

Multiple weapons for android game

I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change ...
0
votes
2answers
73 views

Make objects slide across the screen in random positions

I want to make an object appear randomly at the right hand side of the screen and then slide across the screen and disapear at the left hand side. I am working with libgdx. I have this bit of code but ...
2
votes
1answer
58 views

libgdx arrays onTouch() method and delays for objects

i am trying to create random bullets but it is not working for some reason. also how can i make a delay so the bullets come every 30 seconds or 1 minute???? also the onTouch method does not work and ...
0
votes
0answers
61 views

using Unity Android In a sub view and add actionbar and style

I exported a simple animation from Unity3D (version 4.5) in android project. With eclipse I modified the manifest and added another activity. In this activity I put a button that it makes start the ...
0
votes
1answer
31 views

How can I transform a Point2f with a matrix on Android?

I'm developing for Android and I'm using the android.renderscript.Matrix3f class to do some calculations. What I need to do now is to now is to do something like mat.tranform(pointIn, pointOut); So ...
2
votes
1answer
64 views

libgdx collision detection / bounding the object

i am trying to get collision detection so i am drawing a red rectangle to see if it is working, and when i do the code below in the update method. to check if it is going to work. the position is not ...
1
vote
1answer
37 views

LibGDX onTouch() method Array and flip method

How can I add this on my application. i want to use the onTouch() method from the implementation of the InputProcessor to kill the enemies on screen. how do i do that? do i have to do anything to the ...