Often the primary input device for console games. Typically designed to be held in one or both hands rather than being laid on a surface.

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2
votes
0answers
30 views

LibGDX controllers: how to fix crashes in JRuby?

I'm using JRuby with LibGDX and it's been going quite swimmingly, save for a crash I experience every time I try to use the controllers extension. Here's a basic rundown: I've required all the ...
1
vote
0answers
92 views

Handling XBox 360 Controller Connections in LibGDX after Game has Started

I am currently making a game with the java library LibGDX and want to add XBox 360 controller support using the GDX-Controllers extension. At the moment I have a setup where I create a listener to ...
0
votes
1answer
48 views

Gyroscope handset (e.g. mobile phone): Method to control player using Gyroscope

I am using gyroscope data (pitch, rool) to move the player space ship. It works perfectly until you play in a standard position (e.g. sitting down). Once you start using it lying (e.g. in the bed) the ...
0
votes
1answer
105 views

Xna menu navigation with controller

I have a menu that you can navigate with the keyboard, but I also want it so you can navigate it with the controller thumb sticks. But my problem is that if you push down or up on the thumb sticks it ...
9
votes
1answer
375 views

Can I use Playstation controller button icons in my game?

I'm currently working on a game that will be released on PC with controller support, and I'm trying to find a way on how to best represent controller icons within the game. I'm assuming I can't ...
1
vote
1answer
97 views

Designing a four-directional movement control

I'm developing an RPG for iOS. Currently, I plan my controls to look like this: So the user can interact with objects, people, etc. by tapping on the right side of the screen, and moves by swiping ...
1
vote
1answer
137 views

Android Action_Move when moving between specific screen areas

OK so I know how to iterate through the different pointers that are currently touching the screen so I know what the coordinates are of these pointers using the following: Code snippet case ...
2
votes
4answers
688 views

Java - Best Implementation KeyListener For Games

I am working on a game using only the swing and awt packages. Note I can only use the default Java libs. Meaning I have to use KeyListener. I have imported KeyListener properly, however, it is still ...
1
vote
0answers
388 views

3 Button Multi-touch for Android

OK, my multi-touch system was somewhat convoluted, but was working perfectly OK until I tried to run my game on my Nexus 10 which is running Jellybean. Crashing all over the place! So I removed my ...
-1
votes
1answer
81 views

Your mobile device as controller for webapps [closed]

I'm creating a multiplayer game just for fun and exploring different techniques like isometric games, node.js and socket.io. The point is that I've tried to make an alternative approach on ...
0
votes
2answers
505 views

Supporting Controllers on Mac

I'm currently developing a small, cross-platform game for Windows/OSX. I have XInput support working correctly on the Windows version. I've left off Mac controller support until now and I'm struggling ...
3
votes
1answer
181 views

GUI device for throwing a ball

The hero has a ball, which shall be thrown with accuracy in a court on iPhone/iPad. The player is seen from above, in a 2D view. In game play, the player reach is between 1/15 and 1/6 of the height of ...
3
votes
2answers
164 views

Is there a expected set of button mappings games commonly use?

I am making a game that will support a XBox 360 controller but I would like to try and keep the default button mappings to be what is expected from a user's past history from playing other games. Is ...
0
votes
1answer
101 views

Menu selection wont stay on selected option

My Menu has a START and a QUIT option. I'm using a controller's D-PAD for selection. The game begins with START highlighted. When I push the down button on the D-PAD, it highlights the QUIT option. ...
1
vote
0answers
214 views

How do you program the right analog stick of a controller in JInput?

I have the Left Analog Stick programmed and accepting input (moving a character around). (getCompassDir() returns the values of the cardinal directions and NONE means the stick isn't touched): // ...
3
votes
5answers
693 views

Why four buttons rather than two?

I'm curious that most console controllers released these days - and all handheld consoles - contain four main buttons rather than two. Obviously increases in processing power, graphics engines etc, ...
0
votes
1answer
630 views

Trouble programming JInput for game controller

Due to lack of reasonable documentation, I have not been able to program inputs for using a game controller. The most I have ever found was how to detect if a controller is found and what it's name ...
0
votes
2answers
698 views

Action button: only true once per press

I'm using SFML2.0 and am trying to make a wrapper class for my controller/joystick. I read all the input data from my controller and send it off to my controllable object. I want to have two types of ...
0
votes
1answer
244 views

Is there an SDK to write console apps to simulate an Xbox 360 controller?

Is there any SDK I can use to write a console app that can connect to an Xbox 360 as a controller and simulate controller interaction?
2
votes
2answers
3k views

On screen controller for libgdx games?

Does anyone know a better controller for 2D Games than a virtual on screen joystick? The pros of the joystick are: Easy to implement for developers Familiar interface for users But there is a ...
3
votes
1answer
441 views

Recommended Polling Rate

I'm using the XInput API to support gamepads. As XInput is not event-driven, but requires polling, my question is, what is the recommended polling rate (ms) for gamepads or specific, the XBOX 360 ...
3
votes
2answers
926 views

How can I map thumbsticks to cardinal directions?

I've got a tile based game that has notions of moving up, down, left, right and the diagonals (by alternating horizontal/vertical movement). I've found that if I use the default ...
0
votes
2answers
473 views

Use my computer as a controller/keyboard for the PS3

I imagine that I should be able to pair my computer to my PS3 via bluetooth and use my computer as a controller for the menus and for typing. Are there any open source projects that have done this? If ...
2
votes
1answer
370 views

Driving Force GT: Force Feedback and Wheel Rotation

I'm diving into the world of game development on PC and have a language agnostic question in regards to controller output. I have in my possession a Logitech Driving Force GT. This particular ...
6
votes
3answers
532 views

How standardized are joystick / gamepad configurations?

Right now I'm working on input for my game. The only controller I own is an XBOX 360 one. From what I can see, if a controller's stick has a Z axis, these are actually triggers. Essentially I'm ...
2
votes
1answer
226 views

Using an iPhone as a controller for a flash game

How can I use an iPhone as a controller for a flash game, as described here?
7
votes
4answers
3k views

Using XBOX controllers on PC for an XNA game

Does anybody know how to do this? I have been trying to figure this out with no luck.
3
votes
2answers
516 views

How do you test xbox (via PC) input without an xbox on XNA Game Studio?

Is it safe to just hookup a wired Xbox controller to my PC via USB? Do I need to buy a special PC Xbox controller? I've read conflicting reports. Any help is appreciated.
6
votes
3answers
573 views

What's the best way to train PID controllers?

This is borderline non-gamedev but PIDs are commonly used in games so I thought I'd give it a shot. I've got a few PID controllers in my game, used for things like steering and throttle control. I'm ...