39
votes
9answers
23k views

Good GUI for OpenGL [closed]

I am starting to learn OpenGL with FreeGLUT using the Superbible and the knowledge i have from my elementary graphics to brush up on my skills. To get more from this experience i want to integrate a ...
2
votes
1answer
255 views

How to make a simple HUD with no library

I am writing a simple game in c++ using opengl in a windows system. I have the scene and I need some informative text to appeared to the left top/bottom of the screen I am printing these messages ...
6
votes
3answers
493 views

Font outline in OpenGL, FTGL

I'm using FTGL library to render fonts in my game, but I have completely no idea how to create an outline around text. Achieving a shadow could be easy, because I can simply do it like this: (pseudo ...
2
votes
1answer
114 views

OpenGL and Java user interface architecture/comunication [closed]

I'm working on the UIs for a turn based tactical rpg made with Java and LWJGL. I'd like to make a set of "dynamic" UIs similar to those of the game Torchlight 2. I would like to know if there are any ...
3
votes
1answer
132 views

Rendering only a part of text FTGL, OpenGL

I'm using FTGL library to render text in my C++ project. I can easily render text by using: CFontManager::Instance().renderWrappedText(font, lineLength, position, text); Unfortunately there is a ...
1
vote
1answer
224 views

What's the recommended way of doing a HUD for an android game?

Basically the question is in the title. I'm creating a RTS game and I will need buttons like attack move / attack ground, etc. I am not using any engine. When people do games in OpenGL for android ...
1
vote
0answers
189 views

Framework to implement an in game gui editor

I need to do an in game gui editor. The game engine has his own widgets elements and I don't want a gui library that substitute it. The most difficult task is the implementation of the functionality ...
2
votes
3answers
427 views

Can't use the hardware scissor any more, should I use the stencil buffer or manually clip sprites?

I wrote a simple UI system for my game. There is a clip flag on my widgets that you can use to tell a widget to clip any children that try to draw outside their parent's box (for scrollboxes for ...
7
votes
1answer
5k views

Making a HUD/GUI with OpenGL (LWJGL)

I'm at the stage in my game development where I need to make a HUD or GUI. I've never gotten to this part, so I don't know how its done. I tried rendering a simple quad at a fixed position on the ...
-4
votes
1answer
274 views

how can i make GUI that used to be in the old dos games but without the old look in openGL

I want to build simple OpenGL application that mustily are GUI based to collect from user input and to the user can push buttons . now i saw allot of GUI frameworks that offer GUI to openGL . but ...
2
votes
1answer
1k views

Looking for a GUI library for OpenGL, or tips for my own (MetroUI)

I am making an OpenGL graphics accelerated FPS, and I need to find a library to handle GUI correctly. My current GUI handler just wont do! Yes, as in the title says, the UI of the game is Metro ...