Topics about games made for Microsoft Windows products. These include Windows 7, Vista, XP.
2
votes
1answer
34 views
Is IDirectInput8::FindDevice totally broken?
I'm developing on Windows 7, and using DirectInput8 for my input needs.
I'm tracking gamepad additions and removals (that is, GUID_DEVINTERFACE_HID devices) using the DBT_DEVICEARRIVAL and ...
0
votes
0answers
34 views
How can I set the attribute index location?
I am trying to set up a shader which takes three input parameters. I have the following code:
GLuint vert = glCreateShader(GL_VERTEX_SHADER);
GLuint frag = glCreateShader(GL_FRAGMENT_SHADER);
const ...
1
vote
2answers
95 views
How can I use ARB_debug_output with SDL on Windows?
I'm trying to port a small GL program that I've been working on from Linux to Windows. I have the following:
window_ = SDL_CreateWindow(...);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, ...
0
votes
0answers
34 views
Simulating Windows Phone Trial mode is not working
I want to simulate a Windows Phone Trial mode. I created a little game in XNA and uploaded it as a beta on my Windows Phone Dev Center account. After that, I installed the game from my Dev Center ...
0
votes
2answers
59 views
How do I deal with timeout detection and recovery in D3D?
What is exactly measured when checking TDR in Windows? What do I need to do in my D3D11 app to tell TDR that long rendering is okay? I've already split the workload into smaller batches, but how do I ...
0
votes
1answer
91 views
Setting up cube map texture parameters in OpenGL
I see alot of tutorials and sources use the following code snippet when defining each face of a cube map:
for (i = 0; i < 6; i++)
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, ...
0
votes
1answer
148 views
How to draw a rotatable and zoomable sphere?
My game is a sort of business simulation game of Earth, and I want the main interface to be just like a google earth view. Is there a way to do this with built in OpenGL features or do I have to ...
3
votes
1answer
57 views
Finding the monitors orientation in XNA for Windows
Just to be clear this is not for Windows Phone 7. =)
I've got some interesting requirements for a project and I'm having trouble trying to find the information I need.
I have two monitors. The ...
1
vote
1answer
207 views
Is it possible to use ALSA or OSS on Windows?
Has nobody written a wrapper over DirectSound or something yet?
0
votes
1answer
175 views
MonoGame crash trying to load font from .xnb file
My MonoGame project uses a pre-compiled .xnb file to load a sprite font, and it works fine on Windows XP. The .xnb file is marked as content and copied to the output directory.
I've copied the ...
0
votes
1answer
51 views
In XNA, what symbols are available for conditionally-compiling platform-specific code?
In XNA, what defines are set to allow me to determine if my code is running on a PC with Windows, Xbox, or Windows Phone?
Right now I am assuming it is these three:
WINDOWS_PHONE
WINDOWS
XBOX360
...
2
votes
1answer
314 views
Monogame crashes without any change
I've written a game in MonoGame, which works great on my desktop computer. It's running Windows 8, has a good graphics card and can be assumed to be up to date with everything.
However, when I run on ...
2
votes
2answers
242 views
Large resolution differences
I want to develop a game on multiple devices such as PC, Android or IOS.
Want it to be in 1080p, but that means a massive scale down for the smartphones.
I know how to do that, just render everything ...
4
votes
3answers
728 views
Game loop on windows
I have seen different "basic" game loops both from books like "Introduction to 3D game programming with DX11" or online tutorial ( Rastertek ) and if we take off all the fancy stuff to control ...
29
votes
6answers
2k views
Do I need to ask Microsoft for permission to use their products logo?
I am currently making a trailer of my game for my college project, I would like to note that my game is cross platform. Do I need to ask for permission to use those images in such situation? - When ...
2
votes
1answer
179 views
Do I need to update my DirectX SDK in order to fix a crash with D3D10_CREATE_DEVICE_DEBUG?
I am currently using the DirectX June 2010 SDK. Everything was working fine with my installation until recently. Unfortunately I'm not sure what changed or when, but now when I create a device with ...
0
votes
1answer
140 views
What's the equivalent of wglShareLists for Mac OS?
I'm trying to share lists between two contexts on Mac OS but despite my research I couldn't come up with an answer so far. I've found that NSOpenGLContext was able to initialize a context with a ...
-3
votes
1answer
96 views
Windows wchar_t to char conversion errors [closed]
I have been following this code from "Introduction to 3D Game Programming with Directx 10" and I am typing out the main class. While I was typing I noticed a few errors. I tryed googling them but ...
6
votes
1answer
265 views
How can I debug _why_ glDrawArrays is very slow?
I'm working on a game that uses CEGUI and Ogre. Recently, we've discovered that some of our customers with GeForce4 MX 4000's, performance is terrible.
After a night spent debugging, I've tracked ...
-4
votes
1answer
88 views
.NET in Windows ME [closed]
So I'm used to work with C# and I recently started studying C++. So I have a Vista computer, which I'm using right now, but I also have an old Windows Millennium Edition Computer, and I also wanna ...
0
votes
1answer
86 views
How can I access game instance data in a window procedure callback?
In the window procedure message processing function, I have come across a couple of things where I just have no idea what to do apart from declare a class globally so that my window procedure can see ...
1
vote
2answers
120 views
Installing PhysicsFS on Mingw
I am trying to install PhysicsFS (icculus.org/physfs/) on my Win 7 with MinGW. But I am having hard time doing it. I googled it as well but still nothing - I have used linux environment and make ...
3
votes
3answers
299 views
How to remove text from a command line box?
I'm currently writting a text based game and am currently having a slight issue where all of the text on the screen keeps going up and have had a couple of the testers complaining that it makes the ...
1
vote
2answers
511 views
Kinect for Windows Commercial License
Kinect for Windows SDK 1.6 is available for users to download. What I enquire is: Can I publish a commercial game with it? Do I have to apply for anything?
I've searched through the Microsoft's ...
2
votes
1answer
82 views
Augment an existing game with touch gestures
I want to enhance Homeworld 2 gameplay with touch gestures. The game is running on Windows.
So, two questions:
Is it possible to wrap the game with a program that would capture
touch gestures, ...
3
votes
1answer
242 views
DXGI and 2+ full screen displays on Windows 7
I am developing a program that needs two full screen Direct3D dispalys. According to the documentation I should create the swap chains in windowed mode and then switch to full screen mode. While this ...
0
votes
2answers
585 views
Using DirectX9 within Visual Studio 2012 in Windows 8?
Asking the question here simply because my PC is down for the count for a while and wasn't able to stave a curiosity before that happened.
I picked up a few books about programming Games in DirectX, ...
1
vote
1answer
160 views
Packaging XNA game studio with project
I published an XNA game (for Windows only) using Visual Studio's publish feature which is supposed to handle dependencies and all that.
When I installed it on myself it verified system requirements ...
1
vote
1answer
417 views
Moving the camera as in a first person shooter
I am trying to implement the movement of the camera with the mouse. The result I want to achieve is the same that you get when you move your aim in a first person shooter.
Here is the code I wrote, ...
0
votes
1answer
739 views
XNA Games running on Windows 8
Will Games developed on XNA work under a Windows 8 environment?
I know the XNA project was killed off, and you can't develop it on Windows 8 (apparently), but will they still work under windows 8? I ...
4
votes
2answers
481 views
Unity game onto Windows 8 store
I've been searching around the web to see if it is possible to submit a unity game onto the windows 8 store. All I have found so far are articles months old saying it is coming soon, can anyone give ...
4
votes
4answers
577 views
Why do most game devs prefer OGL for OS X and D3D for Windows? [closed]
Today I decided to check what Diablo 3 developers used to do graphics: OpenGL or Direct3D? My mind was completely blown: For Windows, they've used D3D and for OS X they've used OGL.
I did some ...
1
vote
0answers
152 views
Help with Windows RawInput
I am having some trouble to receive and interpret mouse movement data from RawInput. Generally mouse input seems to work, I can query mouse buttons and receive updates of mouse movement.
The problem ...
1
vote
0answers
58 views
Creating transparent image with localGraphicsConfig not always working
I'm trying to use GraphicsConfiguration.createCompatibleImage to create transparent images.
This creates an empty image which I'm filling with a mosaic pattern later on in the code.
This seems to ...
7
votes
2answers
727 views
D3D/DXGI handle fullscreen transition
I have a D3D11 application, and I want to add proper fullscreen suport.
Now I can let DXGI switch my window to fullscreen for me, and I'm under the impression that DXGI will take care of everything ...
1
vote
0answers
80 views
kinect application runs kinect game with different controls
I have an application (WPF) in which the mouse is controlled using the kinect. In that application I have a button that when clicked a kinect game is executed. The problem occurs when I try to control ...
1
vote
1answer
1k views
DX11 application running on Windows XP using only DX9?
I'm developing an application that utilizes DX11. I know that DX11 is only available on Windows 7 (and Vista with SP). I wonder if there is some way to run the application on Windows XP and use only ...
0
votes
4answers
718 views
At this point in time, avoid XNA? [closed]
XNA seemed like a valid option a few years ago, but XNA was never a real success, and now it seems like a footnote, even Microsoft seems to treat it that way.
Should I just go the DirectX route ...
0
votes
1answer
506 views
Does SFML render it's graphics using OpenGL internally?
By that, I mean that SFML has an abstraction for OpenGL? Sort of like SDL's blit functions, but using OpenGL internally?
"Yes SFML uses OpenGL for all the graphical stuff. "
Received this comment ...
4
votes
3answers
5k views
How to draw 2D images using OpenGL, in SDL?
After everything, I managed to find a simple piece of code that shows how to draw a 2D image with openGL:
#include "SDL/SDL.h"
#include "SDL/SDL_opengl.h"
#include "SDL/SDL_image.h"
...
-5
votes
1answer
206 views
How to disable and re-enable video card and keyboard drivers on Windows as part of program testing? [closed]
For my game I want to give the user full control. I am writing a hangman game where the user has the option of pressing the 'X' key on the keyboard to disable the keyboard driver completely, and 'G' ...
2
votes
1answer
111 views
Could the delta frame time be negative?
I'm following a tutorial about the time management and, the tutorial shows this function:
double GetFrameTime()
{
LARGE_INTEGER currentTime;
__int64 tickCount;
...
0
votes
1answer
422 views
DirectX 9.0c and C++ GUI
Well, I'm trying to code a gui for my engine, but I've got some problems.
I know how to make a UI overlay but buttons are still black magic for me. Anything I tried was to compilcated ( if it goes big ...
1
vote
5answers
1k views
Game Timer In C++
I need to be able to find out how many milliseconds since that last update. Is there any way I can find it out with time rather then a thread that counts like I did below?
#include <iostream>
...
2
votes
4answers
2k views
How can I make iPhone apps (games) on Windows?
I want to start making iPhone games, but sadly I'm a Windows geek.. Is there a way to make good profesional iPhone games without Xcode/owning a Mac computer?
If not, what do you recommend, a Mac ...
4
votes
1answer
750 views
Sound not playing on Windows XP - SoundEffect or Song: Monogame
*Solution:* I have a RealTek ALC888. I solved this (OpenAL) by disabling hardware acceleration on my sound (Control Panel > Sound > Advanced, disable acceleration).
I'm trying to integrate sound into ...
1
vote
2answers
263 views
Full screen blackout using allegro in codeblocks
I'm very interested in game programming and I'm taking my first steps alone. So I installed allegro. Although Dev-C++ didn't work, Code::Blocks compiled successfully. I started out with this basic ...
7
votes
3answers
8k views
Does Windows 8 still support DirectX 9?
Is Windows 8 supporting DirectX 9? Because I was looking through some samples written in C++ and DirectX 9 made for Windows 8. It wasn't that, like I know it ( look here ...
1
vote
2answers
379 views
How to give parallax backgrounds more depth
I have 3 tiled images of some sort of galaxy/space in the background of a 2D Game:
The first one has an alpha of 100%, the second an alpha of 80% and the last one has an alpha of 60%.
I scroll the ...
1
vote
1answer
98 views
Task Core dividing
How can I divide the tasks for diffrent cores?
E.g. 4 Cores
func1() -> core1
func2() -> core2
func3() -> core3
func4() -> core4
Is there special libary for this? Or do I have to use the old ...