XNA is a game framework by Microsoft that allows deployment for Xbox Live Indie Games as well as Windows Phone 7.
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40 views
How to move the bigboss enemy from left to right and from right to left? [on hold]
sorry about my poor english, i need to make a shooting game, the game need a enemy that will moving from left to right and from right to left. then, we need to hit the enemy 10 times can defeat the ...
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votes
1answer
60 views
How can I find the perpendicular to a 2D vector?
I'm making a top down game where the player moves forwards towards the position of the mouse cursor. As part of the player's movement code, I need to determine a vector that is perpendicular to the ...
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0answers
39 views
How can I use Farseer with Monogame? [on hold]
If I use the old version(3.3) of Farseer Physics XNA WP7, I get many error messages like the following when I debug:
The type or namespace name 'FarseerPhysics' could not be found (are
you ...
-1
votes
1answer
20 views
XNA spritebatch drawing order
Im new in this and im making XNA game. I have problem with spritebatch drawing order. To be explained : i click button to open inventory and i need all drawing to be behind my inventory layout. But ...
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0answers
31 views
Smooth circular collisions with edges/collision boxes [C# + XNA]
So, me and a friend are working on our top-down perspective 2D game, and have come to work on perfecting our collisions. In its current state our player sprite is colliding with walls, but is ...
-1
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0answers
32 views
How can I rotate a camera and a model together? [on hold]
I've tried a way of rotating them together. I've tried to add them at the same position and adding them a rotation but they have different axes of rotation. If anyone knows better xna and find a ...
1
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0answers
32 views
Squashing screen resolution in XNA
I've made a game in 1920x1080 res in XNA, and I can't seem to find a way for the graphics device to squash the screen images to other resolutions like 1600x900 when played on different computers.
How ...
-2
votes
1answer
33 views
nothing is drawing when using basiceffect having same matrix as spritebatch [closed]
my load content....
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new ...
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0answers
70 views
Monogame: Why is my sprite looking the same on every resolution?
I want that my sprite(Mario) don't look the same on every Windows Phone resolution. If I use this code, the sprite is on every resolution on the right position but it also has the same size on every ...
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0answers
14 views
XNA SoundEffect with offset
I've been trying to make a soundmanager recently which has several functions which fits my needs. But one thing I can't solve, is the offsetting the soundeffects.
Is it possible to play a soundeffect ...
-1
votes
1answer
79 views
Why are the coordinates interchanged in Monogame?
If I use XNA Gamestudio, I can draw a sprite on a specific position like this:
spriteBatch.Draw(Texture2D, new Vector2(PositionX, PositionY), Color.White);
But in Monogame, I must change the ...
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votes
1answer
53 views
How can I support different resolutions with Monogame? [duplicate]
I want to support the following 4 resolutions in my Windows Phone 8 game: 480 × 800, 768 × 1280, 720 × 1280, 1080 x 1920.
How can I do that with Monogame? If I draw a sprite with Monogame, the sprite ...
5
votes
0answers
83 views
Rotation pitch/yaw reverse problems when picking a tile (2.5D)
Set-up: 3D world, isometric sprite rendering (4 fixed angles).
This transform matrix is used as camera:
_transform =
Matrix.CreateRotationZ(Roll) *
...
0
votes
1answer
28 views
implementing different users in XNA - XML
So I am making a simple 2D game in XNA, and I want to implement different users (players), so each person playing can have their own high score, can only play levels they've already played, can only ...
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0answers
24 views
C# XNA game window's ClientBounds not equal to Viewport/BackBuffer at native resolution
I'm having a rather strange issue involving my game window and its resolution.
I have a function in my Engine that sets the resolution (with the appropriate checks to make sure the resolution is ...