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Sorry if this is a bit novice but I am far more into engineering than game development but I just want to make a small 3D game for fun with XNA (well actually MonoGame). The thing is that I don't have any 3D modeling software nor do I really have any experience with them. I do though have and know my way around CAD software. I am using a very light weight package though and the only modeling type format it can export to is .obj. Now what I need is some way of creating a texture for this model (my CAD software does not support this) as well as a way to get the model with the texture map converted into either .x or .fbx that I can use for XNA. I have searched a lot but could not really find an active link for any converters and I could especially not find info on managing textures.

PS. I tried something like this a long time ago in Game Maker and then to do textures I remember using some sort of tool that put all the outlines of my model into a bitmap file and then I could just draw inside them. I am hoping for something like this here.

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closed as off-topic by Josh Petrie Jan 15 '14 at 17:17

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Questions that are about "which tech to use" are outside the scope of the site. For more information, see this meta post" – Josh Petrie
If this question can be reworded to fit the rules in the help center, please edit the question.

    
1. Make model in CAD software 2. use Autodesk's .obj to .fbx converter (google) 3. put model in blender and texture. 4. ?? 5. profit. –  Dialock Jan 15 '14 at 15:45
    
@Dialock I've heard Blender can export to .x (or maybe it was .fbx) so the Autodesk tool should not be needed, it's just a rather large download at the moment for me but I will give it a try. The larger problem is that I will have to learn it, any recommended tutorial for the whole texturing thing? –  Gerhman Jan 15 '14 at 15:57
    
I just meant if you were more comfortable with the CAD use that for the modeling then send to Blender (wouldn't need a converter it takes .obj files) I'm in the process of learning blender now so I'm just scouring YouTube for tutorials. –  Dialock Jan 15 '14 at 17:03
    
Questions asking for tools or technology recommendations to perform a particular task are not considered on-topic here; see the help center for more. –  Josh Petrie Jan 15 '14 at 17:17

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