The mesh tag has no wiki summary.
0
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0answers
24 views
How can I convert a regular grid of heights to a triangular irregular network? [migrated]
I'm looking for an algorithm that converts a regular grid of heights (e.g. 1024x1024) to a triangular irregular network. Here is an image showing an example of a triangular irregular network:
I've ...
2
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3answers
171 views
How can I apply a mesh distortion to walls like in Dungeon Keeper 2?
In Dungeon Keeper 2, the walls of the dungeon have different random shapes depending on its state (freshly dug or reinforced, and so on).
They look like they are cubes of 3x3 vertices that have a ...
0
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0answers
30 views
Tilemap mesh issue with z, -z axis
I don't understand why the created mesh is upside down if z ( z*tileSize ) is positive, the mesh is then rendered with the texture looking down. With "-z", the mesh texture is looking up correctly, ...
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0answers
57 views
Texturing Custom Meshes/Terrain?
Here's the scenario:
I procedurally generate terrain on the fly, creating an isosurface which is an overlay on top of a scalar field of data points. These underlying data points are basically voxel ...
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0answers
69 views
2D movement constraint to navigation mesh
You can jump to the question in bold if you wish. I'm working on an isometric view 3d game and currently trying to constraint the players movement to a navigation mesh. My current algorithm works as ...
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1answer
65 views
Importing an object from Blender into a scene, rotation on X axis?
This is my situation:
I save the scene with blender no export with any processing steps.
Blender has x right y up -z into the scene for the view coordinates (OpenGL)
I have x right y up -z into ...
2
votes
1answer
109 views
How to move on a mesh?
I am working on my collision system right now and I wondered how you can actually walk on a mesh. For example I'm thinking about a dynamically created little village and I want to be able to move the ...
2
votes
2answers
138 views
What is “terrain mesh generation” exactly?
I'm new to computer graphics and need to know and understand what the "terrain mesh generation" is? I read about "terrain", "mesh", "terrain generation" but can't find an article named "terrain mesh ...
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0answers
49 views
C++, Direct3D - Creating mesh from texture [duplicate]
I am making a game similar to Minecraft. I want to create the mesh for the tool held in the players hand (e.g. a pickaxe).
I have a texture for the tool which is 32x32 pixels and I want to be able to ...
1
vote
2answers
211 views
Rendering large and high poly meshes
Consider an huge terrain that has a lot polygons, to render this terrain I thought of following techniques:
Using height-map instead of raw meshes: Yes, but I want to create a lot of caves and stuff ...
2
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0answers
149 views
How do I morph between meshes that have different vertex counts?
I am using MeshMorpher from the Unify wiki in my Unity project, and I want to be able to transform between arbitrary meshes.
This script only works when there are an equal number of vertices between ...
3
votes
1answer
125 views
Mesh objects and a draw function
I'm currently working with a mesh class so I can easily create mesh objects. Now I want a draw function in my mesh class so when ever i want draw it to the screen I can just call it without any fuss. ...
0
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4answers
252 views
Is there a game not using meshes for models? [closed]
Traditionally, models consist of lots of vertices connected by triangles. That forces the use of a high amount of vertices for detailed organic shapes or makes models kind of blocky. Even though ...
3
votes
1answer
385 views
How to optimise mesh data
So i have some procedurally generated mesh data and i want to reduce it down to its minimum number of verts. In case it matters this is a unity project.
Working on the basis of a simple example, ...
1
vote
0answers
90 views
Batch mesh simplification
I need a script for simplifying meshes, to run on a server in headless (no GUI) mode. Are there open source (or at least gratis) tools out there I could use for this? Or, how would I script Blender to ...
4
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2answers
235 views
Creating stable tentacle structures
I am using verlet integration to simulate some tentacles. So far it works great and I am satisfied with how it looks in general. Here is how a tentacle is built:
The very stiff sticks are colored ...
4
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2answers
692 views
Where and how to smooth a voxel-based terrain surface?
I want to smooth the blocky terrain in a Minecraft-like world. The smoothing affects visual appearance and physics but not the logic of placing and picking blocks. I have my mathematical formula to ...
1
vote
0answers
528 views
Blender: How to merge multiple meshes of same object?
I have run into a bit of a problem creating my 3D model. I started with a single mesh and added additional meshes (all in edit mode) to create my geometric shape. They are all part of the same object, ...
3
votes
1answer
206 views
How attach a model with another model on a specific bone?
I meet a difficulty attached to a model to another model on a "bone" accurate.
I searched several forums but no result. I saw that many people have asked the same question but no real result see no ...
13
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5answers
1k views
Generated 3d tree meshes
I did not find a question on these lines yet, correct me if I'm wrong.
Trees (and fauna in general) are common in games. Due to their nature, they are a good candidate for procedural generation.
...