Information that is generated by an algorithm/procedure. This is often used in contrast to recorded information. Examples are sounds that are generated by the oscillators of a synthesizer in contrast to sounds recorded by a sampler and just played back, and an image generated by a noise algorithm in ...
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votes
5answers
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How to generate caves that resemble those of Minecraft?
I've been working on a 3D procedural world for a while now and am wanting to start adding cave systems. I'm currently using 2D/3D Perlin Noise for the terrain generation in combination with Marching ...
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3answers
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3D Procedural Planet Generation [closed]
I was looking for some inspration for my Voxel based game I am writting and came across this: http://www.youtube.com/watch?v=rL8zDgTlXso. I would like to know how to go about (or preferably source ...
1
vote
3answers
211 views
In a semi-infinite procedural (chunk based) map, how do you handle objects larger than a single chunk?
I'll use an example to try and be more specific. Assume this is for a 2D top-down game. Chunks in this are made up of 32x32 tiles.
If procedural buildings were to be generated based on some kind of ...