Tagged Questions
11
votes
5answers
895 views
Sprites as Actors
I'm not experienced in Game Development questions, but as a programmer. In the language Scala, you can have scalable multi-tasking with Actors, very stable, as I hear. You can even have hundreds of ...
8
votes
2answers
948 views
Java code for client-server game on Android
I have developed a game on Android. Now I want to play it on wifi or 3G. I have game packets which I want to send form client (mobile) to server then to another client (mobile).
I don't know how to ...
7
votes
3answers
891 views
Android threads trouble wrapping my head around design
I am having trouble wrapping my head around game design. On the android platform, I have an activity and set its content view with a custom surface view. The custom surface view acts as my panel and I ...
7
votes
2answers
1k views
Multi threaded game - updating, rendering, and how to split them
From the StackOverflow post (it was recommended I move this):
So, I'm working on a game engine, and I've made pretty good progress. However, my engine is single-threaded, and the advantages of ...
5
votes
1answer
188 views
Should I amortize scripting cost via bytecode analysis or multithreading?
I'm working on a game sort of thing where users can write arbitrary code for individual agents, and I'm trying to decide the best way to divide up computation time.
The simplest option would be to ...
4
votes
1answer
246 views
Splitting logic into threads in Java tower defence game
I'm making a tower defence game in Java!
It's my first game development.
I want to know how many threads Do I need to create in a game, to split logic..
I've made this one:
Main App thread (adds ...
3
votes
4answers
1k views
How to properly multi thread an RPG
I am working on an RPG type game in Java and I would like to know a few things relating to threading,
What is the best way to implement a "wait for this then do this" without hanging the whole ...
3
votes
0answers
274 views
Android threads trouble wrapping my head around design [duplicate]
Possible Duplicate:
Android threads trouble wrapping my head around design
I am having trouble wrapping my head around game design. On the android platform, I have an activity and set its ...
2
votes
1answer
146 views
Audio Thread as daemon thread
I'm looking to set up two threads in my puzzle game, one for logic/graphics, and one for audio.
Am I correct in thinking that the thread that handles the audio should be set as a daemon thread, ...
2
votes
1answer
65 views
MVC with looping view
For our school project we'd like to develop a game using the MVC pattern. We're all moderate new java programmers and absolutely new in game development.
With our current view (containing only menu) ...
2
votes
1answer
133 views
What causes my client's painting & input thread to stop?
I recently returned to face a problem I had with a game client of mine, i.e. the client's thread responsible for input & painting becomes unable to run after some while.
I suspect that it has ...
1
vote
1answer
5k views
Java 2D Tile Map and Moving Sprites with threads
I'm having difficulties understanding how to use threads and I'm not sure if my basic structure is right.
This is my Board Class:
package mortifera;
import java.awt.Color;
import java.awt.Graphics;
...
1
vote
1answer
590 views
Tetris style game in java (for now) will I need to use threads?
I'm looking at developing a puzzle game, it might be like tetris or something similar, perhaps more like bejewelled in that the player will select objects with the mouse to manipulate them.
I've ...
0
votes
1answer
188 views
Separate update and render
I'm programming a simple Snake in Java. I'm a complete newbie when it comes to Java and Game Developing, so please bear with me ;)
Until now, I have been using a UI thread, as well as a ...
-1
votes
1answer
403 views
Thread safe double buffering
I am trying to implement a draw map method that will draw the tiled image across the surface of the component. I'm having issue with this code. The double buffering does not seem to be working, ...