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1 vote
2 answers
1k views

How to calculate plane corner vertices from plane origin point and plane normal?

I have an origin point, and normal vector of a 3D plane. I want to calculate 4 vertices to use as the corners of a 2 triangle quad to render the plane.
kevzettler's user avatar
0 votes
1 answer
99 views

Find optimal placement for label/sticker on a simple polygon with holes

I'm working on a real-time archviz renderer and I need to place a label/sticker/decal on walls, which have openings. So one way to think about this is a simple (possibly concave) polygon with holes. ...
skrat's user avatar
  • 173
3 votes
2 answers
12k views

How to calculate the surface area of a mesh

I am looking for a way to calculate surface area of a 3D mesh object and found this code from a Unity forum: ...
Muhammad Faizan Khan's user avatar
3 votes
4 answers
183 views

Detecting single circle within multiple circles area

There are multiple circles with same radius, given another circle in different radius, how to detect the another circle is fully in multiple circles area. Image below shows left samples is in the ...
jiejieup's user avatar
6 votes
2 answers
6k views

How to construct the marching cubes tables algorithmically?

I want to implement the marching cubes algorithm from scratch, but I'm stuck at the polygon generation phase (building edge loops with correct orientation and triangulating them). Obviously, I should ...
GameDevEnthusiast's user avatar
3 votes
1 answer
351 views

What is an axis aligned integer bounding box?

In this paper, in the Distance field computation section, it says that an axis aligned integer bounding box of a Prism has to be calculated. Can someone explain what an axis aligned integer bounding ...
Muhammad Omer's user avatar
6 votes
4 answers
10k views

What is an efficient 2D line-segment-versus-triangle intersection test?

In a 2D plane, I have a line segment (P0 and P1) and a triangle, defined by three points (t0, t1 and t2). My goal is to test, as efficiently as possible ( in terms of computational time), whether the ...
Graviton's user avatar
  • 219