The openal tag has no wiki summary.
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InvocationTargetException caused by IllegalArgumentException due to trying to create a new OpenAL instance
So, after creating this class, (in this LINK)
, I ran into a new problem, I recieved an InvocationTargetException, which is generally caused when a method is invoked and an exception is created when ...
7
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1answer
2k views
OpenAL - alGetSourcei and AL_BUFFERS_PROCESSED gives junk
Posted this question on SO but got no answers. Maybe somebody can help me here.
I recently had a well-working program which streamed WAV and Ogg sounds with OpenAL. I then decided to abstract the ...
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0answers
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alBufferData() sets AL_INVALID_OPERATION when using buffer ID obtained from alSourceUnqueueBuffers()
I am trying to stream audio data from disk using OpenAL's buffer queueing mechanism. I load and enqueue 4 buffers, start the source playing, and check in a regular intervals to refresh the queue. ...
0
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1answer
92 views
How do I prevent clicking at the end of each sound play in OpenAL?
I have put together a basic sound handler class for use in my game. It uses OpenAL.
It's a simple method at the moment to play sounds - here's an extract from a switch block:
case "EATEN_PILL":
...
4
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3answers
260 views
How to prevent multiple playing sounds from destroying your hearing?
The problem is that when I play 100 sounds almost at same time, all I hear is noise. It's not very attractive to listen it for 30 minutes straight.
I tried to fix this by allowing only 1 sound of ...
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2answers
781 views
How to play many sounds at once in OpenAL
I'm developing an RTS game and I would like to add sounds to it. My choice has landed on OpenAL. I have plenty of units which from time to time make sounds: fSound.Play(sfx_shoot, location). Sounds ...
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1answer
303 views
How compatible is OpenAL?
I'm making a game that needs sounds and LWJGL uses OpenAL.
I was wondering out of 1.0, 1.1, C 1.0 and C 1.1 which would be the best to pick? I don't know what the C is but it's there in LWJGL :).
My ...
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2answers
5k views
Where can i get the openal sdk for c++?
The OpenAL site I'm looking at is a crappy outdated and broken sharepoint portal and the SDK in the downloads section give me a 500 html code when i request it.
...
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1answer
210 views
OpenAL seems to ignore sound attentuation/orientation for long sounds
I don't know how else to describe it in the title, sorry.
My sound engine currently works perfectly with listener positioning and sound positioning to create the attentuation and panning effects. At ...
11
votes
1answer
1k views
How should I unbind and delete OpenAL buffers?
I'm using OpenAL to play sounds. I'm trying to implement a fire-and-forget play function that takes a buffer ID and assigns it to a source from a pool I have previously allocated, and plays it. ...
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2answers
471 views
Best practices for playing sounds in iPhone games
What are the best practices for playing sounds in iPhone games? Specifically, what are the best practices while playing sounds simultaneously without affecting other processing much. Is there any ...
6
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2answers
876 views
How to loop over a part of an ogg vorbis stream?
I'm successfully streaming ogg vorbis data to openAL with the Java library JOrbis, but now I want to loop over a part of this stream, e.g from 30" to 1'30".
I thought that at the end of the loop, I ...